In Wineskin, I've noticed that there is an "Auto Detect GPU for DirectX" option in one of its settings menus that seems to help with some games that won't work in CrossOver. Does CrossOver have a setting analogous to that in Wineskin?
Also, I must have totally missed this, but where did the option to disable pixel and vertex shaders go in WINE 1.4/CX11? The option to do that is gone from winecfg.
In Wineskin, I've noticed that there is an "Auto Detect GPU for
DirectX" option in one of its settings menus that seems to help with
some games that won't work in CrossOver. Does CrossOver have a
setting analogous to that in Wineskin?
.. I know aught of wineskin, but as I understand it this feature is always on
in crossover ... (if I'm thinking of the same code/table)...
Also, I must have totally missed this, but where did the option to
disable pixel and vertex shaders go in WINE 1.4/CX11? The option to
do that is gone from winecfg.
.. disappeared in wine-devel leading up to the wine-1.4 release. Both hacks
should really be applied on a per app basis. Possibly the facility got dropped
from winecfg due to the fact that only a very few video GPU/driver combinations
actually need it (notably x1600, gma9xx), and typically the GPU auto detection
code should get this right nowadays (most of the time). By default, both settings
are normally enabled -- to override that behavior, use the following registry keys..
HKEY_CURRENT_USER\Software\Wine\AppDefaults\"app.exe"\Direct3D\PixelShaderMode [Set to "disabled" to turn off]
HKEY_CURRENT_USER\Software\Wine\AppDefaults\"app.exe"\Direct3D\VertexShaderMode [Set to "none" to turn off]
.. replacing "app.exe" with the actual name of your app/game binary ...
Thanks for clearing that up; I've actually printed out your post for future reference. Is there a way to disable GPU autodetection for DirectX in CrossOver? That's the main thrust of my question; I found that Age of Wonders 2: The Wizard's Throne didn't work in CX11, but did work in Wineskin with WINE 1.4 when I disabled CPU autodetection for DirectX.
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