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Wacom vs. Crossover Games

I don't know who else uses a Wacom tablet (Intuos 3).

The problem is whenever I use this tablet to play games on my Mac using the tablet the mouse is uncontrollable. It moves in every direction very quickly. I have tried putting down the mouse acceleration to 0 and the speed as well. This doesn't help the games at all. I borrowed and tried using a normal mouse and it worked fine.

Does anyone else have any suggestions?

What games?

This, I would think, would be an issue with the native games themselves. When I was on my PC I was a tablet user and point and click games, like Civilization or StarCraft, would work fine with tablets but FPS games would not (on account of how games like generally interpret mouse coordinates). Other games would kind of half-work. I remember being able to point and click in Sins of a Solar Empire, but any 3D motion would fail completely.

I'm pretty sure it's just that FPS games can't be played with a tablet mouse.
I tried the same thing you did when I first got TF2/my laptop and didn't have an actual mouse (I even used a Wacom tablet as well) and the exact same thing happened to me.

I googled the situation afterwards and this was the case for others who tried the same thing, too.
Must have to do with how much sensitivity tablets are able to detect, I don't know.

So it's not a problem with your tablet or Crossover.
The two just aren't compatible. :\

I think the problem is this:

TF2 hides the mouse pointer, and warps the mouse location to the center of the screen(lets say 320,240). When you move the mouse, the game sees in the next frame that the mouse is say, at 310x260. Then it warps the mouse back to 320,240, and handles a -10,20 relative movement. Unless you move the mouse again, it will stay at 320x240.

Now if you have a tablet, the mouse pointer can't be moved back, because your hand still points to 310x260. If the driver detaches the mouse location from the pen location, the tablet wouldn't react properly to clicks any more. On the other hand, the system can't force your hand back to 320,240. So after the -10,20 movement was handled, the mouse is still at the changed place, and the game reads a -10,20 movement again the next frame.

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