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TF2 doesn't stay open on Crossover Games 9.0 beta...

Yeah, TF2 loads up but always crashes as it's loading up a server. Is anyone else getting this, too?

PockieLoli :3 wrote:

Yeah, TF2 loads up but always crashes as it's loading up a server.
Is anyone else getting this, too?

Two things. One, your in the young place to discuss they beta. That's over in the beta section.

Two: What's your specs.

Hi,
...and...

Three: there was a TF2 update released today? Does/did that help matters any?

Cheers!

Ah, sorry about that. :o

As for my specs:
MacBook "Core 2 Duo" 2.13 GHz - 13" (White-09)
Snow Leopard 10.6.3

Model ID: MacBook5,2
Std. RAM: 2.0 GB
Std. VRAM: 256 MB
Std. HD: 160 GB (5400 RPM)
Chipset Model: NVIDIA GeForce 9400M

EDiT: And no, the problem occurred after TF2 downloaded but that was also after I downloaded the 9.0 beta so I wouldn't know which would be the culprit. I ran TF2 just fine when I was using the latest version of Crossover Games 8.

Side note: TF2 always crashes as it get to the "Sending client info" phase of loading a server.

There was an update released today, getting the same problem.. let me go get the update to see if any thing has kinda messed with crossover

Dedicated Server

  • Linux optimizations.
  • Fixed Linux servers not relisting correctly after a master server restart
  • Fixed a case where servers could have "ghost" players consuming player slots

Engine
Marked the "snd_show" convar as a cheat

Gameplay Changes

Pyro changes
Flamethrower direct damage reduced 20%.

Burn duration reduced (10 -> 6 seconds).

Airblast re-fire delay reduced by 25%.

Airblast ammo usage reduced by 20%.

All reflected rockets/grenades/arrows now mini-crit.

Airblasting enemies into environmental deaths now awards the death credit to the Pyro.

Heavy changes
Minigun spin-up/down time reduced by 25%

Minigun firing movement speed increased to just under half-normal (from 80 to 110).
Throwing a sandvich to a teammate now earns a full bonus point (was half a point).

Bonk! changes
Post-use movement penalty removed.

Now has a re-use cooldown time, like The Sandman.

The Chargin' Target changes
Direct charge hit now does 50 damage + 10 per head (up to 5 heads).

Capped the turn rate from +left and +right while charging.

The Huntsman changes
Removed restriction that arrows need to be aimed before they can be lit by a Pyro.

Bow can now be lowered without losing the lit arrow.
Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.

Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.

Backpack changes
Moved Crafting button out to the root class/backpack selection panel.

Dragging and dropping items in your backpack now makes appropriate sounds.

Bot changes
Bots don't retreat to gather health as readily if they are in combat.

Bots no longer retreat when moving to block a point capture.

Bots should now equip an appropriate combat weapon and fight while moving to collect health.

Bots who are roaming the map and hunting now chase down their victims, following them around corners.

Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.

Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.

Added a few more bot names from community suggestions.

Fixed a behavior loop with Engineer metal gathering.

The Sandman change
Added a slight speed reduction to stunned players.

Community requests
Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals

log_verbose_enable default: 0
log_verbose_interval default: 3 secs

"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a
selectable secondary weapon (like The Razorback).

Bug Fixes
Fixed an case where The Gunboats didn’t apply their damage reduction properly.

The amount count in the HUD now flashes red when you’re low on ammo.

Extinguishing a burning teammate now earns a full bonus point (was half a point).

Fixed a permanent overheal exploit involving dispensers.

Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.

Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.

Fixed a client crash that could result from players with arrows embedded in them.

Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.

Added missing map prefixes to server browser game types.

Killing yourself with your own sentry no longer increments the sentry's kill counter.

Fixed dropped hats sometimes having the wrong team color.

Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.

Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.

Fixed Spies disguised as Medics hearing the autocaller sound.

We have discovered one possible cause of crashes in Source-engine games under CrossOver Games 9.0b4. The games may have saved values in the registry that are now causing problems. You can try the following to move those registry settings aside, to force the games to start from the default values:

  • Open the Run Command dialog. On the Mac, this is in CrossOver's Programs menu. On Linux, this is called Run Windows Command.
  • In the dialog, select the bottle with Steam in it
  • For the command, type "regedit"
  • Click Run
  • In the registry editor, navigate to HKEY_CURRENT_USER/Software/Valve
  • Select the Valve key
  • From the Edit menu, select Rename
  • Change the name to "ValveOld" (really, anything other than "Valve" will do)
  • Exit the registry editor

After that, try launching your games again. If they don't crash, you may need to reapply any changes you had made to their settings (e.g. video settings).

that dident help with me, sadly.. any other ideas?

I never got to try that out but there was another update today and TF2 is now working for me. :D

PockieLoli :3 wrote:

I never got to try that out but there was another update today and
TF2 is now working for me. :D

EDiT:
It tends to freeze up at random times, though. Sometimes at 20 minute intervals or shorter. It locks up on the same frame and sound and the only way to stop it is to restart my laptop. Closing Crossover completely will still continue to play the sound. :\

tryed to launch it again, still crashs, but this time it wont even show the load out screen

got it working :D it was something in my tf2 folder, took it out and now i got it to launch

Let me know if you get the same problem I do where the game freezes every once in awhile. :o

I had this problem too... 2 years ago under Crossover games for Gnu/Linux =/

The problem isen't Crossover, it's the server. I'd noticed that there were a little part of servers that was working. I wonder that the problem is due to the server config.

The bad thing is that it was fixed a year ago, it's not supposed to happens now.
Still, if you are new on crossover don't worry. TF2 works pretty well, but TF2 servers are very busy these days, due to the MacOS beta client leaked. Even peoples with Windows have problems.

Did you try a lot of servers or just fews?

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