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Invisible enemy models in Middle-earth: Shadow of War

Right now my experience with Middle-earth: Shadow of War is that when I launch it with DXVK, it works, but enemy models are not loaded. With D3DMetal, I can't even launch it as it throws an error: Failed to initialise renderer. Failed to create ID3D11Device. Has anyone any thoughts about it?

Artem Burdak wrote:

Right now my experience with Middle-earth: Shadow of War is that when I launch it with DXVK, it works, but enemy models are not loaded. With D3DMetal, I can't even launch it as it throws an error: Failed to initialise renderer. Failed to create ID3D11Device. Has anyone any thoughts about it?

According to the application page here on the Codeweavers website...
https://www.codeweavers.com/compatibility/crossover/middle-earth-shadow-of-war#breakdown
...this game in Crossover exhibits the "invisible enemy models" issue with DXVK and won't run at all without DXVK. This has been the case since at least Crossover 22.

Submit a request for support, perhaps the Codeweavers team will work out a fix for this specific game for the next release of Crossover:
https://www.codeweavers.com/contact-us

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