CrossOver Support - Community Forums

Important Information These are community forums and not official technical support. If you need official support: Contact Us

CrossOver Mac
Discussion about CrossOver Mac

The following comments are owned by whoever posted them. We are not responsible for them in any way.

Back to Threads Reply to Thread

Issues running Metal Gear Solid 2 Master Collection Version (Mac)

Writing a post on here to see if anyone has had the same problems as I have when running Metal Gear Solid 2 Master Collection via CrossOver (24.0.5 and 25 Preview) on a Mac, as I've been doing a lot of searching online and found nothing. Here are some of the major issues I have with my copy of the game:

  • Snakes model does not does not render during the Tanker episode (but does in CG cutscenes), with exception to his ammo clips and bandana,
  • FMV's just show a green screen (these become visible if I turn 'Graphics' in the Advanced Settings to "Default" (25 Preview)/turn off "D3DMetal" and "DXVK" (24.0.5), however no audio plays and skyboxes are not rendered in CG cutscenes or in-game),
  • Codec sequences have a loud sound playing over them so the voices are barely audible (all sound is removed from codec sequences including voices and voices of guards/NPC's in-game, if I turn 'Graphics' in the Advanced Settings to "Default" (25 Preview)/turn off "D3DMetal" and "DXVK" (24.0.5)),
  • Text in the game, including text shown on the load screen, in the item/weapon windows and in codec calls does not render at all (unless I turn 'Graphics' in the Advanced Settings to "Default" (25 Preview)/turn off "D3DMetal" and "DXVK" (24.0.5)),
  • Some stages, such as the deck area before the Olga fight, in front of the TV on Deck A Crews Lounge and Strut E Parcel Room barely render or have visual glitches (sometimes the floor and/or walls are invisible, and sometimes there's just a large dark grey texture covering everything),
  • Some NPC's have missing limbs when held up in first-person view, such as their hands,
  • Music in the game, especially the main menu music sounds just awful; almost like the different segments of the track are being played in random order or in a different sequence (though the core, main theme of the track can be heard).

All of the above happen with and without mods applied. I have read that downloading a copy of xaudio2_9.dll and placing it in the games directory (and presumably making an override for the dll too, of native, builtin) would fix most of the audio issues but it's done nothing for me unfortunately.

Can anyone help me please? MGS2 is my favourite game of the MGS series, and I was really looking forward to re-playing it again when it was re-released in the Master Collection, so it's pretty gutting to have so many issues with it.
Most of the issues mentioned above also affect Metal Gear Solid 3 Master Collection too.

Running on a Mac Studio M2 Max, 64GB RAM, macOS Sequoia

UPDATE: Managed to do some testing on another Mac - a MacBook Air with the standard M2 chip, and in doing so I have found the music/background sounds/strange sound over codec calls has been fixed and sound perfectly normal now; there appears to be a difference in the way the standard and Max M2 chips are running this game. All other (graphical) issues remain however, and the problem with voices (or lack thereof) - for NPC's and codec calls - has not been resolved by switching machines.

I had another sound issue with Alan Wake on the M2 Max Mac Studio, where the audio would play too slow specifically for voices, and this appears to have been resolved when running on the standard M2 chip too.

Hi there! I bought the first one on Xbox Series X and it seemed to me Konami is using nothing more than an emulator to play these games. From the feel to the bad performance even on a console. If that's how it works I can see the problems you are having. But that's just my experience with the console version. I know this doesn't help but just an idea to look into. And if it is using an emulator those are layers that WINE needs to get working within it. Now I have to go look into this LOL :)

UPDATE 2: Managed to get voices working for NPC’s and codec calls by re-applying the BetterAudio mod; audio in the game is now almost perfect with the exception to still no audio in FMV’s (but I can live with that!). Just graphical issues remain now.
FYI, my testing rig is still a MacBook Air running with a standard M2 chip.

Please Note: This Forum is for non-application specific questions relating to installation/configuration of CrossOver. All application-specific posts to this Forum will be moved to their appropriate Compatibility Center Forum.

CrossOver Forums: the place to discuss running Windows applications on Mac and Linux

CodeWeavers or its third-party tools process personal data (e.g. browsing data or IP addresses) and use cookies or other identifiers, which are necessary for its functioning and required to achieve the purposes illustrated in our Privacy Policy. You accept the use of cookies or other identifiers by clicking the Acknowledge button.
Please Wait...
eyJjb3VudHJ5IjoiVVMiLCJsYW5nIjoiZW4iLCJjYXJ0IjowLCJ0enMiOi02LCJjZG4iOiJodHRwczpcL1wvbWVkaWEuY29kZXdlYXZlcnMuY29tXC9wdWJcL2Nyb3Nzb3Zlclwvd2Vic2l0ZSIsImNkbnRzIjoxNzMxNDM1MjAzLCJjc3JmX3Rva2VuIjoia0E4THlkNFU3YW1Lblh0ayIsImdkcHIiOjB9