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Old Game Maker Games have very low frame rate and sometimes doesn't play music

Hello everyone,
I was wondering if there are any settings or dependencies that I need to initialize to make sure old game maker games run smooth and with the music. Some games are super slow and unplayable. These games are super old like 10 years at least and it shouldn't be slow on the new M1 core apple laptop especially when 3D and newer games run very smoothly.

Also, I noticed that some of the games don't run with the music at all which made me wonder if there is a .dll configuration problem because I know that old game maker games used to have a lot of dll files.

Here are some example games if anyone wanna test them and let me know how to fix it:
1- Spirits of Metropolis (https://store.steampowered.com/app/840940/Spirits_of_Metropolis_Legacy_Edition/)
2- The Indie Game Legend (https://phubans.itch.io/tigl)
3- Dubloon (https://gamejolt.com/games/dubloon/254)
4- ShellBlast (https://store.steampowered.com/app/841440/ShellBlast_Legacy_Edition/)
5- suteF (https://gamejolt.com/games/sutef/4195)
6- TOMBED DELUXE (https://www.glorioustrainwrecks.com/node/2013)
7- Mighty Jill Off (https://archive.org/details/mighty-jill-off)
etc

Some games are fast in their interactive menu but slow when they start. (TOMBED DELUXE)
Some games just crash immediately although they used to run fine on Wine on my old laptop (Mighty Jill Off)
I know it should work faster because I used to run them using Wine before I change my laptop and get crossover :)

Thanks a lot and really sorry for that noob question.

I know Guild Wars1 was reported to also have very low FPS.

RPG maker games have problems other transitions, this makes the fan made Pokémon games unplayable.

The Pokémon fan games however do run properly under “wine” the issue more seems to be a wine32on64 problem as it also exhibited the same problem on my Intel system running Catalina/Big Sur matching my M1 Mac Mini

Sounds pretty plausible but funny enough other 32 bit games run well which made me wonder if it is not installed software like a version of DirectX or something.

Yes not every game is affected by this so it’s even more annoying when attempting to pin down the issue.

Games can call multiple graphical APIs, I’ve seen some using DirectX11 and also calling ddraw functions so that’s also a factor to consider.

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