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Rocksmith+ crashes after loading

I'm trying to run Rocksmith+ on my Mac mini M1, Ubisoft Connect works and the game lanches but then it crashes after loading. I tried D3DMetal and DXVK. What should I do to get it work?
Since Rocksmith+ is not listed, I used Ubisoft Connect as a supported app to install Rocksmith+

CrossOver version: 23.6
Wine version: 8.0.1
macOS version: 14.1 Sonoma (ARM64)

did you ever find good settings? i'm trying the same as well.

I got to it to go as far as requesting the input from the true tone cable. To me, it's API issue for sure. As direct X should've been the what is being utilized in order to transmit these devices data. It looks like there's always a problem when it's going into a different operating system environment aka WINE

As a guitar player myself, I've been experimenting with different modalities on how to get this to work. I even used a virtual machine and it crashed it . This seems to be a hard one to get working.

Now Ubisoft Connect won't open anymore, the app seems to be running but nothing is shown, it always got those error in the logs

[mvk-error] VK_ERROR_INITIALIZATION_FAILED: Render pipeline compile failed (Error code 2): Vertex attribute m_7(0) is missing from the vertex descriptor.

Any idea what is causing this error?
I did make a clean bottle installation

Nevermind, using Windows 7 x64 bottle worked, but Rocksmith+ still crashes as of Crossover 24.0.3. Enabling DXVK causes the game to hang for a while after loading, then crashes. Ubisoft detected the crash with DXVK on

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