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Grand Theft Auto

I'm trying to understnd a bug with Grand Theft Auto. I downloaded the version from Rockstar, and sometimes it works, but other times I get this:

fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33f7ac,0x00000000), stub!
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
trace:seh:raise_exception code=c0000005 flags=0 addr=0x414ce3
trace:seh:raise_exception  info[0]=00000000
trace:seh:raise_exception  info[1]=00000000
trace:seh:raise_exception  eax=00000000 ebx=00000000 ecx=0000002a edx=00ad1990 esi=0033feaf edi=00000001
trace:seh:raise_exception  ebp=00000358 esp=0033fe9c cs=0017 ds=001f es=001f fs=1007 gs=0037 flags=00010212
trace:seh:call_stack_handlers calling handler at 0x4a2c44 code=c0000005 flags=0
wine: Unhandled page fault on read access to 0x00000000 at address 0x414ce3 (thread 0018), starting debugger...
trace:seh:start_debugger Starting debugger "winedbg --auto 23 184"
trace:seh:call_stack_handlers handler at 0x4a2c44 returned 1
trace:seh:call_stack_handlers calling handler at 0x7b860fdb code=c0000005 flags=0
trace:seh:call_stack_handlers handler at 0x7b860fdb returned 1
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00414ce3).
Register dump:
 CS:0017 SS:001f DS:001f ES:001f FS:1007 GS:0037
 EIP:00414ce3 ESP:0033fe9c EBP:00000358 EFLAGS:00010212(   - 00      - RIA1)
 EAX:00000000 EBX:00000000 ECX:0000002a EDX:00ad1990
 ESI:0033feaf EDI:00000001
Stack dump:
0x0033fe9c:  004b3824 004148f1 0033feaf 00000000
0x0033feac:  0633fe88 004374b2 00000000 0033ff58
0x0033febc:  0049dc30 7b860eef 48702f04 01e00365
0x0033fecc:  00000001 0049dcfe 00400000 00000000
0x0033fedc:  00111094 0000000a 0049dc30 7ffdf000
0x0033feec:  7b860eef c0000005 00111094 00000000
0200: sel=1007 base=7ffc0000 limit=0000ffff 32-bit rw-
Backtrace:
0x00414ce3: movl    0x0(%eax),%ecx
Modules:
Module    Address            Debug info    Name (13 modules)
PE      340000-  356000    Deferred        smackw32
PE      400000-  792000    Export          grand theft auto
PE    20000000-2002b000    Deferred        mss32
PE    50510000-50514000    Deferred        gdi32
PE    506f0000-506f4000    Deferred        advapi32
PE    519d0000-519e5000    Deferred        user32
PE    51db0000-51dfd000    Deferred        winmm
PE    51f50000-51f54000    Deferred        ole32
PE    52260000-52264000    Deferred        rpcrt4
PE    52d30000-52d34000    Deferred        ddraw
PE    64f10000-64f14000    Deferred        dsound
PE    7b810000-7b87f000    Deferred        kernel32
PE    7bc10000-7bc14000    Deferred        ntdll
Threads:
process  tid      prio (all id:s are in hex)
00000008 
    00000009    0
0000000c 
    00000014    0
    00000013    0
    00000012    0
    0000000e    0
    0000000d    0
0000000f 
    00000016    0
    00000015    0
    00000011    0
    00000010    0
00000017 (D) C:\Program Files\Rockstar Games\Grand Theft Auto\WINO\Grand Theft Auto.exe
    00000029    0
    0000001c   15
    00000019    0
    00000018    0 <==
0000001a 
    0000001b    0
Backtrace:
trace:seh:raise_exception code=c0000005 flags=0 addr=0x414ce3
trace:seh:raise_exception  info[0]=00000000
trace:seh:raise_exception  info[1]=00000000
trace:seh:raise_exception  eax=00000000 ebx=00000000 ecx=0000002a edx=00ad1990 esi=0033feaf edi=00000001
trace:seh:raise_exception  ebp=00000358 esp=0033fe9c cs=0017 ds=001f es=001f fs=1007 gs=0037 flags=00010212
trace:seh:call_stack_handlers calling handler at 0x4a2c44 code=c0000005 flags=0
trace:seh:__regs_RtlUnwind code=c0000027 flags=2
trace:seh:__regs_RtlUnwind calling handler at 0x7bc2bef0 code=c0000027 flags=2
trace:seh:__regs_RtlUnwind handler at 0x7bc2bef0 returned 1

If it didn't ever work, I'd understand, but it's only sometimes doesn't work.

I managed to reproduce when it does work. If I use winecfg to emulate a 640x480 virtual desktop, run the game, then run winecfg again, disable the emulate a virtual desktop mode and run the game again, it doesn't crash. This works every single time.

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