Is it possible to override one of the built-in dll.so files with a third party one? For instance, Continuum needs kernel32.dll.so replaced with a patched version to function correctly (see http://wine.getcontinuum.com/) - I don't think the overrides in winecfg are what I'm looking for.
You can copy the kernel32.dll.so to C:\windows\system32\kernel32.dll ( no .so) and set the override to "native" in winecfg. I don't know if it works for kernel32 or ntdll, but it surely works for other dlls like d3d9.dll or d3d8.dll
Edit: I should mention that it appears to be working using their instructions (replacing kernel32.dll.so from ./lib/wine) but I have not yet tested using any other application since, nor have I tested the game prior to patching. I suppose I could do this, but I would rather spare pain if doing either will cause... issues.
Yes, it is very likely that it did change. I asked andrew to update the source archive. Otherwise, feel free to file a ticket for this or write a mail to sales@codeweavers.com. The LGPL license entitles you to receive the source of the LGPL parts in CrossOver.
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