I'm trying to run Resident Evil 2 remake on my M1 MBA via CrossOver 21.2 but It keeps crashing throughout the game. My entire Mac will just freeze up but the music/sound will continue and I end up forcing my Mac to shut down. I have tried uninstalling steam, crossover, downgraded crossover and upgraded DXVK to 1.10; literally everything, but it's no use. I know a few other people who have gotten it to run without any issues. RE3 remake seems to work fine for me. is there ANY way to resolve this issue? or could someone at least provide me with a reason as to why this game does not run? Thanks in advance.
I'm frankly not sure how anyone got this game to run on CrossOver at all: the game uses a proprietary Windows library to play the video cutscenes (mfplat), so my understanding was that the game would stop working as soon as a cutscene was encountered. It's possible there are other problems with this game as well, but the video issue is the big one I know of that would make the game unplayable.
I'm frankly not sure how anyone got this game to run on CrossOver at all: the game uses a proprietary Windows library to play the video cutscenes (mfplat), so my understanding was that the game would stop working as soon as a cutscene was encountered. It's possible there are other problems with this game as well, but the video issue is the big one I know of that would make the game unplayable.
Best,
Meredith
The only known workaround was using a save file from right after the first cutscene. Not sure about after this as I don’t own this but I’d assume it would crash later down the line without mfplat.
Ok so I'm trying to run Resident Evil 2 remake on my M1 MBA via CrossOver 21.2 but It keeps crashing throughout the game. My entire Mac will just freeze up but the music/sound will continue and I end up forcing my Mac to shut down. I have tried uninstalling steam, crossover, downgraded crossover and upgraded DXVK to 1.10; literally everything, but it's no use. I know a few other people who have gotten it to run without any issues. RE3 remake seems to work fine for me. is there ANY way to resolve this issue? or could someone at least provide me with a reason as to why this game does not run? Thanks in advance.
The reason is as explained by Meredith this game is known to use mfplat and while it’s possible to manually install a native copy there’s no legal way to do this, not even winetricks provides a full mfpat verb and CrossOver avoids using dlls from update installers to avoid legal problem.
Also as I’ve explained don’t use the custom DXVK/MoltenVK packages it’s really not worth the effort. Worse being every time I see a “guide” it’s recommending DXVK-async…. yeah that’s how you get banned in online games.
The only known workaround was using a save file from right after the first cutscene. Not sure about after this as I don’t own this but I’d assume it would crash later down the line without mfplat.
Correct, a save file from after the first cutscene only gets you so far: once you encounter the next cutscene, you'll get another crash :/
I'm frankly not sure how anyone got this game to run on CrossOver at all: the game uses a proprietary Windows library to play the video cutscenes (mfplat), so my understanding was that the game would stop working as soon as a cutscene was encountered. It's possible there are other problems with this game as well, but the video issue is the big one I know of that would make the game unplayable.
Best,
Meredith
Hi,
Thank you for your answer. I already was able to bypass the video cutscene at the beginning of the game by using a save file passed that point to use as a foundation. The issue I am having is different; random freezes throughout the game (there were no cutscenes at this point.) Also something worth mentioning is that Resident Evil 3 remake works perfectly fine without any of these issues and there are plenty of cutscenes throughout that game as well, so I don't see a reason 2 should not work. I just think its a bit odd that this issue keeps occurring exclusively with this particular game. Perhaps there's something I'm missing?
I see that you also submitted a ticket, so I will let our support staff triage this issue. That said, there can be many reasons why two games using the same engine might behave differently in Wine; it would take developer time to determine what the relevant difference is. I'll also mention that since this game requires a save file from Windows to even attempt to play (and again, the subsequent cut scenes will also cause crashes), figuring out the performance issues will likely not be a high priority :/
Best,
Meredith
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