Sim Theme Park/Theme Park World Tips

General Tips to Get the game Running

First and formost, there are difficulties with cd copy protection:

 The Digital Rights Management (DRM) software in this program 
 prevents it from running in CrossOver.  If you are in a legal jurisdiction 
 which allows removal of such software, you may have luck running this  
 program.  Unfortunately, CodeWeavers, because they are subject to the 
 Digital Millennium Copyright Act, will be unable to support you. 


That said, it is possible to get this game to work aside from the aformentioned issue.

  1. Patch the game to version 2.0, fileplanet, among other places will have the patch available for download.

  2. Use the bottle manager to access the control panel for the bottle, and check the 'emulate windows desktop' box under the graphics tab.  This is not strictly necessary, but not doing so causes issues with returning your desktop to it's standard resolution.

  3. Use the 'Run Windows Command' applet and make your entry in the box looks like:

    /home/mike/.cxgames/TPWORLD/dosdevices/c:/Program Files/SimTheme Park/TP.EXE

    click “create launcher”.

  4. Use the command:

    find .cxgames -name TP.lnk | grep desktopdata

    to locate the newly created launcher.  Open it in your favorite text editor (mine is found at ~/.cxgames/TPWORLD/desktopdata/cxmenu/Desktop.C^5E3A^5Fusers^5Fcrossover^5FDesktop/TP.lnk).  Inside that file you will find a line that reads something like:

    exec "/opt/cxgames/bin/wine" --bottle "TPWORLD" --check --wait-children --start "C:/users/crossover/Start Menu/Programs/SimTheme Park/TP.lnk" "$@". 

    Change the last bit "$@" to "bwcursor".  The new command should look like:

    exec "/opt/cxgames/bin/wine" --bottle "TPWORLD" --check --wait-children --start "C:/users/crossover/Start Menu/Programs/SimTheme Park/TP.lnk" "/bwcursor"

  5. When you launch the game, DO NOT CLICK ANYTHING until the intro movies have played and you are at the menu screen.  Doing so can (will?) cause the game to crash and or freeze.

Huge thanks go out to Codeweavers (Thank you Jack and Caron) for helping me with the workaround for getting the game to accept the /bwcursor argument from the launcher.

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