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Definitely Silver

Other than some minor issues with installing, and having to use the Tip on file here... this seems to be another flawless game for CXG.

In a new Windows 2K bottle, I adjusted the Display settings (in winecfg) to emulate a 1024x768 desktop and then ran the installer. (note: not using a virtual desktop will automatically run full-screen!)

After it did its thing, it appeared to crash/hang, but it was actually just being rather slow. I let it sit for a while and the install terminated normally, closing the Desktop window and creating appropriate menu icons.

Upon launch, the patcher window is drawn at the physical center of the monitor (or at least coordinates calculated by the monitor resolution), rather than centered on the virtual desktop, so it is clipped off at the edge, and the font rendering is illegible. A message appears "[error :: GetPatchServerInfo ()]", which must be addressed by the Tip/Trick posted here.

The first time patch does take some time, and appears to do nothing to begin with. Let it sit, and the gold progress bar will start to crawl across. The bar will disappear completely when done.

If those two support files were incorporated into the WINE CXG uses, this would be silver, IMHO

edit: what was I thinking? Gold? Too much going on :X

OK... maybe bronze now. sigh

"something" happened since I posted. Clicking on the "Attack" tab of the Skills now window causes an immediate crash. Anyone else actually playing this game?

Interesting.

I posted about this in the AeriaGames forums. Someone suggested that one of the skills there got bugged, and to ask a GM to fix it. He seems to be right.

I didn't bother asking a GM, easier to recreate and reinvest the whopping 90 minutes worth of time I invested.

Given it's not a CXG issue... back to Silver!

I ranked it as bronze, due to the fact that some items will terminate the client.
For example, I have a m14 uni marble that has the tendency to shut down the client
instantly after dragging the mouse over it.

The only resolution I have found to this, is closing CrossOver and setting the game
to run in full screen mode. Getting into the game, closing out and going back into
windowed mode.

Also, you will notice after you spend some time in Yanggok, and come back into town
it takes a lil while for the graphics to show up for things like stores/npc menus/etc.
The only resolution to this, is logging out and logging back in.

Could be the Marblechucker. :) I've had issues with them. ...and it does seem to be poorly designed/bugged anyway. (Dragon's Roar, the Marble multi-attack is a melee attack, which doesn't make sense for a ranged class. The Attack skills can get corrupted, causing a crash when accessing the Attack tab)

Honestly, I'm not sure which issues are CXG/WINE and which are just bad programming for the client. One would think that they would fix the apostrophe in "Tiger¡s Roar", "Dragon¡s roar", etc. (at least I think it's an inverted "!". It's definitely not an apostrophe.)

I think Aeria might have thought to replace 12Sky with 12Sky 2... but there's enough interest to keep it open. Not sure they'll be fixing anything at this point.

Dragon Sky looks very promising, however. Check that out for more Korean Grinder action. ...and no, I don't mean a foot-long kim-chee sandwich LOL

(personally, I've been diving into every game Aeria's been offering so far. Haven't been spending a lot of time in any single one. 12Sky, Dragon Sky and Shin Megami Tensei work so far. Luminary and Last Chaos have network issues)

Harry Davis wrote:

Could be the Marblechucker. :) I've had issues with them. ...and
it does seem to be poorly designed/bugged anyway. (Dragon's Roar,
the Marble multi-attack is a melee attack, which doesn't make sense
for a ranged class. The Attack skills can get corrupted, causing a
crash when accessing the Attack tab)

Honestly, I'm not sure which issues are CXG/WINE and which are just
bad programming for the client. One would think that they would
fix the apostrophe in "Tiger¡s Roar", "Dragon¡s roar", etc. (at
least I think it's an inverted "!". It's definitely not an
apostrophe.)

I think Aeria might have thought to replace 12Sky with 12Sky 2...
but there's enough interest to keep it open. Not sure they'll be
fixing anything at this point.

Dragon Sky looks very promising, however. Check that out for more
Korean Grinder action. ...and no, I don't mean a foot-long kim-chee
sandwich LOL

(personally, I've been diving into every game Aeria's been offering
so far. Haven't been spending a lot of time in any single one.
12Sky, Dragon Sky and Shin Megami Tensei work so far. Luminary and
Last Chaos have network issues)

Actually, all of marble's multi attacks are not ranged. They are the only weapon of a ranged type which does not have this; However, the GM's are working with Alt1 to attempt to get this changed (That's right, ranged multi marble attacks; http://forums.aeriagames.com/viewtopic.php?t=423816). I do not have any issue with the attack skills doing what you say, and the text is just a translation issue that really doesn't impact the game play.

Aeria did not intend to "replace" 12sky with 12sky2 in any way fashion or form. They merely only released it as early as they did, due to the issues which Alt1 created when they allowed another producer to release the title. The staff that is residing over the 12sky title now, intends to continue to provide us content and will do so until there are absolutely not enough players on each server to keep the communities alive.

All in all, I have been with 12sky since the beta days, and I have witnessed how content gets provided from Alt1 (aka. Giggasoft). We will continue to see additions brought over in 12sky from the 12sky2 title (e.g, combinable uni's). Don't loose faith in the 12sky community, it's still strong and we have not seen a drastic reduction in player base due to the 12sky2 title.

good to know, all around!!! Glad to see someone who knows the game is here. ^^

My only "concern" was the support on the developer end... That they decided it was just "good enough" and had no intention to fix existing bugs.

Just wanted to add, that this game is back into 'Silver' rating. Items do not seem to have the same glitch that they have had within prior releases of CXG. I do not agree with Harry that a lot of the issues with this game have been due to Alt1 (aka. Giggasoft)'s programming, it has been issues with there being unsupported methods by CXG used in order to achieve the end result (These have not been reported directly for this game due to the fact that they're known unsupported methods).

On a side note, Alt1 has EOL'd the game, so no new content will be brought in; however, the US version of the game still lacks A LOT of the content which was released to other versions of the game. That being said, it is still slated for the US version to receive new content, it is just up to AGE (Aeriagames Entertainment) to pull their weight of contract with Alt1 to have said content brought into the US version. AGE has also expressed that they will not be releasing the title any time soon.

All in all, I have played this game within CXG since closed beta; and is the ONLY game that I currently play. Which has been a rough few years (almost 3) for me, and have had to have a Windows (shutter) installed in order to maintain my sanity. As of now, I would definitely give this game a 'Silver' rating as I have better performance than most of my "higher resource" counter-parts within the game (I'm almost m33 and take part in Yform/stone battles/invasions etc.).

Heh... don't rely on my ratings/input anymore. :) Reality struck and I haven't been in Twelve Sky (of any sort) for months on end.

I'll give it another eyeball tonight, for the sake of medals, but Twelve Sky just isn't on my radar. (Just time constraints, lot lack of interest)

--H

For what it's worth... with OSX 10.6.2, CXG 8.1.2 on my iMac (Radeon Mobility X1600)... I have to put in "Known not to work".

It still needed the DLL patches (no big deal there). The new, improved launcher doesn't display properly (missing text, grey boxes instead of buttons). ...and it's unplayable due to a psychedelic "fog" that slowly replaces the screen with a green/yellow/white blob.

On the bright side, I'm glad to see the new launcher supports windowed mode

I'll just leave it with this: Your mileage may vary :)

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