Tom Clancy's Rainbow Six Forum

This is a community forum and not official technical support. — If you need official support: Contact Us

The following comments are owned by whoever posted them. We are not responsible for them in any way.

Back to Threads Reply to Thread

Not running under linux/cx-games 7.2.2

This is the GOG.com release of the first installment of the Tom Clancy's Rainbow
Six series of games. This release is patched to the official 1.4 level.

The GOG version is a 200mb downloadable installer file, which does install
correctly using COG-7.2.2/linux using the winXP bottle profile, but at present
it doesn't run correctly. To run at all, it must be run in windowed mode @
640x480 (the smackw32 based video playback needs this), but once the game
starts, you can use the ingame options menu to set the resolution, which
will resize the window accordingly

The menus work ok, and the game loads and runs, however in the game
environment itself the sky is rendered OK but all the textures and
detail of things around you...walls, floor,doors etc etc...are all
black. This makes the gameplay impossible. I'm guessing this is all
due to the following errors I'm seeing ;

fixme:d3d7:IDirect3DDeviceImpl_7_SetClipStatus (0x131d40)->(0x33fa7c): Stub!
fixme:d3d7:IDirect3DDeviceImpl_7_SetClipStatus (0x131d40)->(0x33fa7c): Stub!
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit betwee
n two surfaces on the same swapchain
err:mmio:MMIO_ParseExtA No . in szFileName: "RSE"
err:mmio:MMIO_ParseExtA No . in szFileName: "RSE"
err:mmio:MMIO_ParseExtA No . in szFileName: "RSE"
fixme:d3d:IWineD3DDeviceImpl_Release (0x131340) Device released with resources still bound, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x19a71d0 with type 1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x1994c70 with type 1,WINED3DRTYPE_SURFACE
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface

I'll keep checking this title in subsequent COG/wine releases and reporting
results. I'm hopeful it will work in the future sometime...

Well this is the same thing that happens with need for speed undercover so it is a general crossover games error for newer games. I've also had counter strike source do this to me once but that was fixed by switching to open gl mode.

yeah...unfortunately this title is 10 years old (remake
or not) and opengl isn't an option...

CrossOver Forums: the place to discuss running Windows applications on Mac and Linux

CodeWeavers or its third-party tools process personal data (e.g. browsing data or IP addresses) and use cookies or other identifiers, which are necessary for its functioning and required to achieve the purposes illustrated in our Privacy Policy. You accept the use of cookies or other identifiers by clicking the Acknowledge button.
Please Wait...
eyJjb3VudHJ5IjoiVVMiLCJsYW5nIjoiZW4iLCJjYXJ0IjowLCJ0enMiOi02LCJjZG4iOiJodHRwczpcL1wvbWVkaWEuY29kZXdlYXZlcnMuY29tXC9wdWJcL2Nyb3Nzb3Zlclwvd2Vic2l0ZSIsImNkbnRzIjoxNzM0NzIyMzMzLCJjc3JmX3Rva2VuIjoiVnRrVVVMVXhQTFFjNlpWNyIsImdkcHIiOjB9