This is the GOG.com release of the first installment of the Tom Clancy's Rainbow
Six series of games. This release is patched to the official 1.4 level.
The GOG version is a 200mb downloadable installer file, which does install
correctly using COG-7.2.2/linux using the winXP bottle profile, but at present
it doesn't run correctly. To run at all, it must be run in windowed mode @
640x480 (the smackw32 based video playback needs this), but once the game
starts, you can use the ingame options menu to set the resolution, which
will resize the window accordingly
The menus work ok, and the game loads and runs, however in the game
environment itself the sky is rendered OK but all the textures and
detail of things around you...walls, floor,doors etc etc...are all
black. This makes the gameplay impossible. I'm guessing this is all
due to the following errors I'm seeing ;
fixme:d3d7:IDirect3DDeviceImpl_7_SetClipStatus (0x131d40)->(0x33fa7c): Stub!
fixme:d3d7:IDirect3DDeviceImpl_7_SetClipStatus (0x131d40)->(0x33fa7c): Stub!
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit betwee
n two surfaces on the same swapchain
err:mmio:MMIO_ParseExtA No . in szFileName: "RSE"
err:mmio:MMIO_ParseExtA No . in szFileName: "RSE"
err:mmio:MMIO_ParseExtA No . in szFileName: "RSE"
fixme:d3d:IWineD3DDeviceImpl_Release (0x131340) Device released with resources still bound, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x19a71d0 with type 1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x1994c70 with type 1,WINED3DRTYPE_SURFACE
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
I'll keep checking this title in subsequent COG/wine releases and reporting
results. I'm hopeful it will work in the future sometime...