version 6.1.0 crashes differently, if not any better
It now crashes with "The application has crashed. The application will now terminate.
Last screenful of output:
fixme:dxdiag:IDxDiagContainerImpl_AddProp (0x1ca1140, L"dwOutputs", 0x34eb04)
fixme:dxdiag:IDxDiagContainerImpl_AddChildContainer (0x1dc9a80, L"DxDiag_DirectShowFilters", 0x1ca1140)
fixme:dxdiag:IDxDiagContainerImpl_GetChildContainer (0x1dc9a80, L"DxDiag_DisplayDevices", 0x34efbc)
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1f1a390) : stub, simulating 128MB for now, returning 128MB left
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1f1a390) : stub
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x1dc9c30) call to IWineD3DDevice_CreateSurface failed
fixme:d3d9:D3D9CB_CreateSurface (0x1dc9c30) IDirect3DDevice9_CreateSurface failed
fixme:d3d:IWineD3DDeviceImpl_CreateTexture Failed to create surface 0x1fdb8b0
fixme:d3d9:IDirect3DDevice9Impl_CreateTexture (0x1dc9c30) call to IWineD3DDevice_CreateTexture failed
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x1dc9c30) call to IWineD3DDevice_CreateSurface failed
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1f1a390) : stub
fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x1f1a390) : stub
fixme:winmm:MMDRV_Exit Closing while ll-driver open
fixme:d3d:IWineD3DDeviceImpl_GetSoftwareVertexProcessing (0x1f1a390) : stub
err:seh:raise_exception Unhandled exception code e06d7363 flags 1 addr 0x7ee64cd0