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Potential solution?

Hello all,

I have had my cousin doing some research into why The Sims 2 doesn't run on WINE. It seems to be vertex shading requirements, and he came across this post:

"Runs
by Hans Lombard on Wednesday July 23rd 2008, 1:43
installation runs fine, I had a problem with wine eject to switch CD's, had to make /dev/dvd first.

I applied this patch before compiling: bugs.winehq.org/attachment.cgi?id=12615 and ran winecfg, tixed 'Emulate a virtual desktop' and set it to 1024x768.

The game runs fine, it's even possible to create a family, but it's face is always red.

I see alot of these:
fixme:d3d:streamsrc Tangent and binormal bump mapping is only valid with vertex shaders

and

fixme:imm:ImmGetOpenStatus (0x1364a8): semi-stub

and

err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F

when I exit the game, it crashes."

According to my cousin, if Codeweavers could add this patch (bugs.winehq.org/attachment.cgi?id=12615) into Crossover, it could prove to be a huge bonus (if they haven't done it already).

No idea however whether it would work, as I am no techie.
Still, worth trying, perhaps?

The red faces could be a result of that hack. It is doing something rather ugly, that's why we didn't include it.

That said, maybe we can make it conditional just for that game. In the past there were other bugs that prevented the game from running, but maybe we have some more joy now.

Please pardon me for posting in so late, but I'm kinda curious about this. In the post it says that "The game runs fine, it's even possible to create a family, but it's face is always red. " Does that mean that the game plays after creating a family (for example, moving them onto a lot, directing the Sims, etc...), or does it work only up to a certain point?

Thanks,

Hibba.

As an update, I tried what I understand to be an equivalent to the patch, found here: http://appdb.winehq.org/objectManager.php?sClass=version&iId=2633 (it's in the comments section, top post). Using Wine version 1.1.36 + the above did in fact get the game running, however not necessarily playable. The neighborhood view looked fine, and I could see no big glitches from there. However, when playing a household, the sims are all red (different shades of red, it seems) and have a tendency to disappear. They also don't seem to move their body (legs, hands, etc...) and have them in the same position (kind of a "T" shape), but can still move (that is, in the sense of going from point A to B; their body parts still remain in the "T" shape.) As for objects, they seemed to work ok, would just vanish from view and come back sometimes.

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