Hello all,
I have had my cousin doing some research into why The Sims 2 doesn't run on WINE. It seems to be vertex shading requirements, and he came across this post:
"Runs
by Hans Lombard on Wednesday July 23rd 2008, 1:43
installation runs fine, I had a problem with wine eject to switch CD's, had to make /dev/dvd first.
I applied this patch before compiling: bugs.winehq.org/attachment.cgi?id=12615 and ran winecfg, tixed 'Emulate a virtual desktop' and set it to 1024x768.
The game runs fine, it's even possible to create a family, but it's face is always red.
I see alot of these:
fixme:d3d:streamsrc Tangent and binormal bump mapping is only valid with vertex shaders
and
fixme:imm:ImmGetOpenStatus (0x1364a8): semi-stub
and
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
when I exit the game, it crashes."
According to my cousin, if Codeweavers could add this patch (bugs.winehq.org/attachment.cgi?id=12615) into Crossover, it could prove to be a huge bonus (if they haven't done it already).
No idea however whether it would work, as I am no techie.
Still, worth trying, perhaps?