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a headsup for Mac users

after a few successes installing other games in CrossOver 12.5, I decided to give TSW a go after having put it aside for more than 1/2 yr. I am happy to report that it is a lot better than it was.

The good news

  1. the Launcher window is visible and can be clicked on and it downloads the patches
  2. it more or less displayed my chars (though I had this feeling it was missing one but will have to check that in the version I installed in Parallels )
  3. the char enters the world and can be moved around at an acceptable speed without any of the lines that were visible in my earlier videos.

Now, the bad news

  1. inventory, etc. is totally unusable. I think I might have deleted a few items without meaning to
  2. the menu is visible only at "certain angles". Eg. I materialised at the entrance to Kingston and had to turn towards the portal to actually see the menu. Turning towards Kingston and calling up the menu would only display the first 2 menu items or none/nothing at all.
  3. no descriptions of items/anything else are displayed.
  4. I could not change or choose any options in the menu

Instead of the intro movie I saw a black screen until I was inworld but that doesn't bother me.

Aside from using the new driver I added some direct3d options in the registry:
useGLSL =enabled
StrictDrawOrdering = enabled
VideoMemorySize = <memory size of my card>

Looking at the tip, I also added the AppDefaults entries but saw no difference between having them or not.

edit: rofl, after writing this post, I went and checked TSW on Parallels once again and I found to my surprise that their newest patches actually make the game look worse on Parallels than it now looks on CrossOver. What a pity the descriptions aren't shown and it's still too glitchy on CrossOver!

just to expand a bit on my first msg in this thread. I managed to get the game running after that message and have been playing for ~1/2 hr now without a glitch and/or crash. The graphics leave a few things to be desired but it looks a lot better than it does (for me) on Parallels 8 with Win7, the speed is totally fine. I am running borderless window, 1920x1200 on what the game thinks is acceptable when I click on Ultra in the settings which is ~Medium, I'd say :) and when I try to go higher in the settings it tells me that there isn't enough memory on a 32 bit Windows to support the desired setting. But that is ok, the main part of this is that the game now runs well enough (with a few graphical glitches that can be tolerated by me at least) to be playable in CrossOver :)

<dancing happy dance> ...off to play TSW...

Hey there,
I've been trying to get TSW working in Crossover 13 since the other night. So far I've managed to get everything running, I can view the patcher window, watch videos, and view menus flawlessly, and all the graphics...except for characters. All the characters look like this image and the fps is a little on the low side. I still get the error at startup about my video driver being too old. No amount of changes to graphic settings alters the performance. Any ideas on how to smooth out these wrinkles?

Yes, that is how it looks for me, too but the game itself is playable. Stuff like this makes up the "graphic glitches" I was talking about.
Having said that, it looks a lot better in-game than on the char selection screen but the decision whether the game is playable for you or not does depend quite a bit on your tolerance for some glitches.

As for the fps drop, you'll have to wait a bit. I am re-downloading the game at the moment because I broke my UI with some add-ons/mods so the earliest I will be able to test TSW again will be sometime later Today or Tomorrow.

In the mean time, can you check that "Disable Performance Enhanced Graphics" is set (Menu Configure-> Manage Bottles; on the windows that is opened click on Advanced and set the option). If you are feeling adventurous, check whether StrictDrawOrdering is set and which other options are set in the registry. None of these will change the appearance of the character selection screen, I am sorry to say but they may help with the fps problem.

Thank you Eveline. It really is a shame this isn't better supported. I had hoped that after all this time there would have been a full on solution. I tried so many things and if I think of anything else that actually works then I'll be sure to post it.

I think this is not an officially supported game (someone correct me if I am wrong). Not all games in the Codeweaver application list are officially supported; some are listed to eg. give people a headsup (or thumb down) if they want to know whether something has a chance of running at all. Probably, there aren't enough people who play it. I just looked at winehq.org and there it hasn't even a maintainer...I guess it's just not popular enough. Also, take note of the rating that is still bronze meaning it won't work without problems so it isn't as though something was promised but not kept.

Personally, I am quite happy to be able to play it at all...compared to how it was running in the beginning this is worth an almost silver rating :) It may still run even better than it did in Parallels in the beginning where, every time you clicked on eg. a key on a table standing beside a wall, the key plus table and the whole wall would light up as being selected. That was not fun and Parallels showed no interest at all in fixing this problem even though it showed up at other places, too, not just in this game.

So, to quote sevae from another msg in another thread:

If you would like to see the game supported, go to Details and click
the Vote for Support button.

Seems not working on Mac os X via Crossover.

What's your problem with it?

CrossOver Forums: the place to discuss running Windows applications on Mac and Linux

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