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Tekken 8 Multiplayer support

Does anyone know if it will be possible at all or not in the future to play Tekken 8 multiplayer online using Crossover?

Right now the screen just goes blank and the game doesn't move forward or go back. It stays this way for as long as one leaves it for.

The problem also affects Linux/wine users, which I hope will make it's way to CrossOver once fixed. Here's a thread on the issue from Proton's Github. Note that the original issue at the top of the thread is not relevant, but the overall thread is mostly related to multiplayer issues, both generally and specifically cross platform depending on the user.

Sorry for not adding correct details to my last comment.

The game mostly runs fine. I was able to run on high settings on my M2 Pro. Arcade mode and practice modes were running fine for me.

The blank/black screen comes for me when I try running a mode that is online multiplayer related.

I looked at the github issue, it seems related but I can't be sure since many people have commented with issues that happened at different times/moments for them.

I hope this gets resolved soon. Crossover really seems like a good alternative for playing Tekken 8 on Macs.

Based on my following of the thread, I think it's the same issue we're facing in CrossOver. I believe there are partial workarounds/fixes in Proton Experimental that aren't in CrossOver yet. With the partial fixes, it seems to mostly only affect cross-play for Linux users now, but still some users reporting general issues.

Workarounds mentioned in the thread say to try using Ethernet. Knowing how the network stack in macOS works, I haven't bothered trying since I assume any WiFi connection would likely appear to be ethernet to an emulated program -- and because my "ethernet" connection in my current household would be tethering through a 2013 iMac and losing another USB-C port which I need for another peripheral, so it's not a sustainable solution for me anyway. Happy to try if it could help, though.

I've been updating to each nightly build to see if the situation improved. I can't remember where 24.0.1 lands right now in terms of working support, but I definitely had just a black screen at one point, but with the last several nightly's I'm at least able to get into lobbies sometimes, sometimes start matches, but I have yet to finish a game without the match just freezing followed by a disconnect message or force restarting the game.

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Found the solution. You can try changing your DNS address from your default address to 8.8.8.8 and 8.8.4.4. Also you need to delete your launcher as well as a file named pak (polaris/content/binary/pak). You will also need to verify the game again on the Steam. It worked for me.

Sergey wrote:

Found the solution. You can try changing your DNS address from your default address to 8.8.8.8 and 8.8.4.4. Also you need to delete your launcher as well as a file named pak (polaris/content/binary/pak). You will also need to verify the game again on the Steam. It worked for me.

is it still working for you? ive always been using 1.1.1.1 so i only deleted the launcher and pak folder before getting the files validated again. didnt work for me but i assume it would be the same even if i had my dns set to 8.8.8.8 and 8.8.4.4.

anyone else tried this method yet?

really hoping that the fix from linux proton could be implemented here as well.

Still not working, neither Google DNS nor total reinstall of CrossOver didn't help. I also tried CXPatcher for 24th version ... still same thing. The core problem of these disconnects is that CrossOver devs didn't update Wine version from the latest 'main' branch, while fix for this problem exists for about 3 months in 'main' branch

https://gitlab.winehq.org/wine/wine/-/merge_requests/4967#54871bbaeaf016663edf92a3ff2c88571e14e143

Best thing you can do - file the ticket in official support with the link on this, so maybe after this devs will finally get latest wine changes ...

CodeWeavers can't just integrate the latest Wine changes into Crossover without further fixes and testing, otherwise all sorts of things could break. Even Linux distributions won't ship what's in a main branch to users immediately, because the main branch isn't considered stable or even beta quality in the case of Wine, and beyond Wine releasing what they consider a "stable" version (Wine 9.6 in this case, which they did do in early April) there are additional fixes, patches, and other software and testing that's done downstream (in one example, by Linux distributions or by Valve, or in our case, by CodeWeavers). Running Wine yourself can be very finicky, might require manual integration with things like D3DMetal, GPTK, etc, and that's what Crossover is for and why we pay for it.

CXPatcher let's you try some things ahead of when CodeWeavers will consider it stable and put their stamp of approval on it -- but it doesn't seem to include a newer version of Wine.

The good news is that CodeWeavers are working on this; the latest blog post talks about a Preview version of Crossover (invite only, unfortunately) that includes Wine 9.6 and thus the patch referenced (even mentions Tekken 8 by name in the post!), but no details on a non-preview and/or generally available release date.

CrossOver Forums: the place to discuss running Windows applications on Mac and Linux

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