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antialiasing love?

I'm almost at the point where I can get rid of Windows OS but I really miss my AA on my games. I've been able to get TF2 to running at 1680 x 1050 with everything on high to 100+ fps. But the picture still isn't there because of the lack antialiasing. Does anyone have a fix or know when one is coming?

-Ghorman

From what I understand, OpenGL does not have user/app controls for AA. This has to be set at the OS level. In Linux it is done from the xorg.conf file (see your driver docs). For Mac, I have no idea how to force AA. I'm sure it also varies by video chipset.

I have already force AA in linux with the video driver using nvidia-settings but i think the problem is that Crossover is having a hard time with DX9. I have already installed the Runtime software in the bottle and tried the -dxlevel 90 option. Any ideas?

I'm running
Ubuntu 7.10
Geforce 8800 GTX 768MB
Intel Core2 Duo 2.33

Hi,

OpenGL has antialiasing controls which the application can set, but due to an architectural difference between Windows and X11 we cannot change the multisampling settings. Luckily it is still possible to enable it in nvidia-settings like you did. Are you sure you activated it properly? Can you make sure to enable anisotropic filters too? Those should be activateable in the game, as well as in nvidia-settings.

Crossover 6.2 in theory supports -dxlevel 90 in half life 2, except of sRGB writing, and it is unplayably slow thanks to sRGB texture reading. So support for sm 2.0 and 3.0 is deactivated by default, and HL2 always uses dxlevel 81 max. I have implemented sRGB writing already, and I hope to fix the sRGB reading performance problem and enable dxlevel 90 by default in 7.0, including high dynamic range rendering. No binding promises given however, my issue list is very long still 😊

so definitely no way to have AA in crossover OS X?

Just for the record, I can confirm that forcing the Anti-aliasing settings with the Linux Nvidia drivers does work.
Run "nvidia-settings" from a console, or look under the Main Menu -> System Settings (In Gnome).
The Nvidia Applet as an option to force it.

I have forced anti-aliasing on using "nvidia-settings" but there is still no AA ingame. I am using 169.12 nvidia drivers with a 8800GTS 320mb on ubuntu 7.10

Is there any other way to force it on?

^

apparently AA support is coming soon :D (mentioned in the other thread)

codeweavers devs: will there be support for e.g CFAA / MSAA as well?

Well, AA will still need some work, although the pixel format handling improvements fixed the major obstacles.

From our point of view, the different antialiasing method like supersampling or multisampling are pretty much the same, so we should be able to support them, give that the host(mac/linux) opengl driver supports them as well.

CrossOver Forums: the place to discuss running Windows applications on Mac and Linux

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