As far as I can tell, I have ULL and TR set up correctly, based on the instructions in the other thread. I open a new shell in my tabula bottle, run ULL from there, and then Launch TR from ULL. I get a square logo loading screen, and a warning that my graphics card doesn't support vertex shaders 2.0 or pixel shaders 2.0 (I have the X1900, which runs WoW happily at full detail, but may not have the best DirectX 9 support since it's the Mac Pro-specific version of the card). I click through that, and a maximized X window opens up. I get about a half-second of audio (an intro movie, perhaps?), and then a near-complete UI lockup. I can move my mouse, and the computer is still accessible via SSH and HTTP, but the UI is shot. Logging in and killing the wine processes doesn't help. After about 5 minutes, the display goes to a plain Aqua background with the spinning "shutdown" lozenge wheel, and hangs (remote shell is still fine). ps wax reports that the WindowServer process is "trying to exit" (E).
I'm suspecting the answer is "your graphics card doesn't cut it", which would be sad since I can run LotRO and Orange Box via CXG just fine. Any ideas what I should check? Is there a configuration change that would tone the graphics down before it tries to bring the game up? How would I recover from this crash more cleanly?
Thanks.