Just install Visual C++ 6 redistributable in the same bottle and it works great. There are sound glitches on the menu, but not in the game. If anyone know how to do the Crosstie thing, that should be all that is needed.
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Just install Visual C++ 6 redistributable in the same bottle and it works great. There are sound glitches on the menu, but not in the game. If anyone know how to do the Crosstie thing, that should be all that is needed.
Everard Edwards wrote:
Just install Visual C++ 6 redistributable in the same bottle and it
works great. There are sound glitches on the menu, but not in the
game. If anyone know how to do the Crosstie thing, that should be
all that is needed.
Hi,
Unfortunately no, that isn't all that's needed for a crosstie - if you're interested
in providing the other data required, let me know...
Cheers!
I'm happy to try.... what else is required?
in tips and tricks it is mentioned c++6 is needed. Also for the original version.
I was so sure I did make a crosstie for this, but seems I was wrong. If I find a moment will try to make one, but if you fancy making one feel free :)
Hi again,
The other critical elements are the <installeddisplaypattern> or <installedkeypattern>
values (just one of these, not both) - you can obtain that info by following the directions
on the following C4 page..;
http://www.codeweavers.com/support/wiki/beginningc4ps
The relevant section is about halfway down that description. I myself, think it's handy
to know whether or not the app runs in emulated virtual desktop mode or not, as I will
routinely enable this in crossties if applicable (ensures most games will start first
up - not all games do this if left at a fullscreen startup scenario). You could also
include the full name of the installer file...ie; setup_sybeeria_11.exe or whatever it's
called, and that will save cxg-10 (or better) users having to manually select the file.
Cheers!
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