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a few details

No install needed. Game comes in a RAR or ZIP archive with 2 files. Extract them into a bottle and run it.

Game runs but has no sound.

Silviu Cojocaru wrote:

No install needed. Game comes in a RAR or ZIP archive with 2 files.
Extract them into a bottle and run it.

Game runs but has no sound.

Hi,

Now that, is cool (the music) ... sort of oldeskool chip-midi...

There's 2 ways to get sound going....

  1. Manually.... install the following two targets, either by their
    crosstie profiles or builtin cxinstaller targets..;

    http://www.codeweavers.com/compatibility/browse/name/?app_id=4099

..and..

http://www.codeweavers.com/compatibility/browse/name/?app_id=8860

Then add a bunch of overrides .... it's easier to grab the directmusic.tie
from here -> Winetricks<-->Crossover and make a few edits...
it will install the above 2 runtime supports + add all but one of the library
overrides required...

Open the above directmusic.tie in a plaintext editor, and replace every
instance of Game.exe with the name of this app's exe (supercratebox.exe)

Add the following registry override to the same directmusic.tie file ;


<preinstallregistry>
      <key>HKEY_CURRENT_USER\Software\Wine\AppDefaults\supercratebox.exe\DllOverrides</key>
      <value>
          <name>dswave</name>
          <data>native</data>
      </value>
</preinstallregistry>

Now save this file, install the game as you have, and 'install' the directmusic.tie
created into the same bottle - you should now have music & sound effects...

  1. If you like, I can stick all of this in a crosstie profile to automate the process,
    or you can do it yourself if you like - after editing the above directmusic.tie, most
    of the work is done (you just need to add installed(key|registry)pattern & create a
    couple of menu items for it) ... but if you'd like me to bolt that together, let me know...

Note that the sound effects (jumping sounds, menu sounds etc) seemed to lag behind the
action a little bit, but the music was never interrupted. I'm not really sure why, but,
I'll recheck the soundfont used just in case I have an attack delay set on whatever voice
they're using...but it may just be lag somewhere else in the wine process...

Cheers!

Either I did not add the overrides correctly to the directmusic.tie file or something else. Still have no sound :/

Hi again,

I just rechecked this, and it works here (scratching my head) ;
I might just spool it into a crosstie if you've no objections...

Cheers!

Any help is deeply appreciated :)

Cheers!

Hi again,

If you click on the CrossTie Editor tab at the top of this page,  

and then click on the Download button, you can install via that crosstie
and it should have sound ; let me know how that goes...

...I haven't published the crosstie yet, as I'm still looking into what
supercratebox.exe is complaining about vis missing dll and being unable
to upload scores etc...but, it does have groovy chiptunes here =)

...back to debugging...

Cheers!

Yep, the tie did the trick. Chirpy chirp chirp! :)

Update:

....hmmm...I did pull in mshtml7 to clear an issue with wininet.dll, but
that just made it break on a couple of other builtin dlls, that at present
I think are hard to work around -- if it can be worked around, that would
need to be done manually anyhow right now (not possible in a crosstie as
native Windows -system- dlls are involved), so I might just strip mshtml7
out again and publish the tie with a note that networking currently is fufu..

CrossOver Forums: the place to discuss running Windows applications on Mac and Linux

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