The game quits with an exception when the builtin directplay dlls are used.
The lobby starts when the native dlls from http://wiki.winehq.org/DirectPlayGames are used.
Sadly I couldn't see any network game (hosted on a native XP machine).
The following comments are owned by whoever posted them. We are not responsible for them in any way.
Back to Threads Reply to Thread
The game quits with an exception when the builtin directplay dlls are used.
The lobby starts when the native dlls from http://wiki.winehq.org/DirectPlayGames are used.
Sadly I couldn't see any network game (hosted on a native XP machine).
Check the IP your hostname resolves to. If your hostname is "mycomputer", then DPlay looks up the ip of "mycomputer" and binds itself to the network card that this IP is associated with. If, as by Unix defaults, this ip is 127.0.0.1, it will try to search for hosts on the loopback interface, and there won't be any to find.
On Windows, the hostname's IP is always the IP of the last network interface that was brought up. That means that even on Windows you run into troubles if you have a WLAN, then start a wired interface. In that situation, you won't be able to play dplay games via WLAN on Windows.
So if your external ip is 192.168.123.66(just an example), edit your /etc/hosts/ so that "mycomputer" resolves to 192.168.123.66.
CrossOver Forums: the place to discuss running Windows applications on Mac and Linux