he walls and floors flicker between transparency and opacity, so that it always looks like you're no clipping. Open GL has this problem, and Direct not surprisingly does not work at all.
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he walls and floors flicker between transparency and opacity, so that it always looks like you're no clipping. Open GL has this problem, and Direct not surprisingly does not work at all.
I tested it on 7.2.2 version
As I started normal way, I had same bug, but when I started "safe mode" it works perfectly fine with highest quality and looks same as with normal mode
btw, I updated game to 1.07, can be found on official site.
Thanks, I'll try that out. If it works for me I'll enter it into the Tips and Tricks. I'll give credit to you of course.
It works, see the Tips and Tricks.
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