Hmmm during the cxg 10 beta process I restored a bottle to test it and found it to be playing quickly (a bug that shows up on windows).
Now with the final release, the game crashes when I try to load a cap, I haven't figured out why yet.
Well third one's the charm I guess on the third running it played fine. Though again in the hyperkinnectic super-fast way. I prefer the slower pace of before but technically this matches windows behavior more. So...