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Sacred in CXG 10

Hmmm during the cxg 10 beta process I restored a bottle to test it and found it to be playing quickly (a bug that shows up on windows).
Now with the final release, the game crashes when I try to load a cap, I haven't figured out why yet.

Well third one's the charm I guess on the third running it played fine. Though again in the hyperkinnectic super-fast way. I prefer the slower pace of before but technically this matches windows behavior more. So...

...hmmm...this sounds very much like unreal engine based games (which have all gone whacky and always try to run too fast) and a lot seem to be broken for me here right now. Possibly more than a coincidence ... ie; Roger Boerdijk's game engine may be relying of some same call the Unreal engine uses as well, and cxg10 smites them all for using that code B)

Cheers!

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