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Tearing Under Lion

I am experiencing graphic tearing now that Lion is installed. Same settings as under 10.6.8. Examples shown here:

[image=http://www.flickr.com/photos/59563766@N08/5963264538/in/photostream]

[image=http://www.flickr.com/photos/59563766@N08/5962600719/in/photostream]

Edit: After playing this tearing is **only occurring on character models and NPCs. All water, terrain, buildings, Rift objects (flying rocks on air rifts etc) are fine.

Confirmed. crossover games mac 10.1.1, both legacy and normal renderer.

Limbs, edges, and heads seem to be the most effected.

If you want a real laugh, check out the soggy villagers. (they look like jimmy two-times was seeing to their legs)

I have a current generation macbook pro 17", radeon hd 6750

there seems to be a coordinate issue with the rendering as well. My female kelari mage's shoulder is well above head level, and earth elementals are floating on their sides.

I noticed the same thing. Apparently there's already a ticket in for a fix.

As noted - we're aware of this issue, and trying to figure out how to fix it. Operating System upgrades! Always fun.

If you've not already done so, I encourage anyone affected to send in a support ticket:

http://www.codeweavers.com/support/tickets/enter/

or, if you don't have a valid license, send an email to info@codeweavers.com and request to be added to bug 8522, so we might contact you when we have further information.

Thanks for the reply, entered in a ticket. Hopefully it is an easy fix!

Same problem for me.
Os X Lion and iMac 27' 2010.

Any update on this, has the problem been identified, etc?

It looks like a problem with Lion's ATI drivers, which makes it to compensate for in Crossover. We're still working on it - thanks for your patience, everyone.

Anyone experiencing this problem, please try the following:

Launch Crossover Games, and head to Programs>Run Command. Select the "RIFT" bottle from the drop-down menu, and type "regedit" in the command field. Press "enter".

Browse to

HKEY_CURRENT_USER/Software/Wine/Direct3D (you might have to add Direct3D as a new key)

within "Direct3D", add "UseGLSL" as a string value. Modify the value to "disabled".

Now, close the registry editor and try playing RIFT. Any difference in the character rendering?

Jack Phinney wrote:

Anyone experiencing this problem, please try the following:

Launch Crossover Games, and head to Programs>Run Command. Select the
"RIFT" bottle from the drop-down menu, and type "regedit" in the
command field. Press "enter".

Browse to

HKEY_CURRENT_USER/Software/Wine/Direct3D (you might have to add
Direct3D as a new key)

within "Direct3D", add "UseGLSL" as a string value. Modify the value
to "disabled".

Now, close the registry editor and try playing RIFT. Any difference
in the character rendering?

This appears to fix the tearing but is forcing me into Low Quality Rendering.

Confirmed, also forces me into Low quality.

Also to confirm that this most likely is solely an ATI issue. I have loaded up the game on my Thunderbolt MBA and the character models are fine on the same settings (even though it crashes. Probably fixed with Hotfix #2 but I have not been home to try it out yet).

Ceribis wrote:

This appears to fix the tearing but is forcing me into Low Quality
Rendering.

Honestly, I don't consider being forced into LQ rendering and losing half my FPS a fix, as that's a greater impact to gameplay than the tearing.

I'm hoping there will be a patch to fix these tears.

Al wrote:

Ceribis wrote:

This appears to fix the tearing but is forcing me into Low Quality
Rendering.

Honestly, I don't consider being forced into LQ rendering and losing
half my FPS a fix, as that's a greater impact to gameplay than the
tearing.

I'm hoping there will be a patch to fix these tears.

I completely agree with you and brought this up to the dev who contacted me directly. They're still looking for an actual fix. In the mean time I have been able to bring my settings up to Ultra in this mode to slightly compensate for being in LQR.

Ceribis wrote:

Al wrote:

Ceribis wrote:

This appears to fix the tearing but is forcing me into Low
Quality
Rendering.

Honestly, I don't consider being forced into LQ rendering and
losing
half my FPS a fix, as that's a greater impact to gameplay than the
tearing.

I'm hoping there will be a patch to fix these tears.

I completely agree with you and brought this up to the dev who
contacted me directly. They're still looking for an actual fix. In
the mean time I have been able to bring my settings up to Ultra in
this mode to slightly compensate for being in LQR.

What do you run on, i'm interested because I can't go beyond "medium" settings (circa 25 fps) on a brand new mbp 17" using hardware rendering, and if I go to software rendering it caps out at 19 fps.

Care to share your settings?

I'm running a late 2009 24" iMac. 3.06GHz Core 2 Duo with 4GB DDR3 RAM and a Radeon HD 4850 with 512MB VRAM.

Also, while I moved the setting slider to "Ultra" I don't think everything is actually set that high. For example I don't see shadows even though they're set to full. No performance issues though with the exception of some lag in Meridian sometimes during peak.

Jack Phinney wrote:

Anyone experiencing this problem, please try the following:

Launch Crossover Games, and head to Programs>Run Command. Select the
"RIFT" bottle from the drop-down menu, and type "regedit" in the
command field. Press "enter".

Browse to

HKEY_CURRENT_USER/Software/Wine/Direct3D (you might have to add
Direct3D as a new key)

within "Direct3D", add "UseGLSL" as a string value. Modify the value
to "disabled".

Now, close the registry editor and try playing RIFT. Any difference
in the character rendering?

The solution above fixed the random tearing of player models under Mac OS X 10.7, but now the game looks like it should be in an old 8-bit arcade box. NOT a solution in my book. I wish Trion would just release a NATIVE Mac client already.

Troy Sturgill wrote:

Jack Phinney wrote:

Anyone experiencing this problem, please try the
following:

Launch Crossover Games, and head to Programs>Run Command. Select
the
"RIFT" bottle from the drop-down menu, and type "regedit" in the
command field. Press "enter".

Browse to

HKEY_CURRENT_USER/Software/Wine/Direct3D (you might have to add
Direct3D as a new key)

within "Direct3D", add "UseGLSL" as a string value. Modify the
value
to "disabled".

Now, close the registry editor and try playing RIFT. Any
difference
in the character rendering?

The solution above fixed the random tearing of player models under
Mac OS X 10.7, but now the game looks like it should be in an old
8-bit arcade box. NOT a solution in my book. I wish Trion would
just release a NATIVE Mac client already.

It's more of a temporary workaround. Our developers are trying to find a more graphically pleasing, long-term solution.

Jack Phinney wrote:

Anyone experiencing this problem, please try the following:

Launch Crossover Games, and head to Programs>Run Command. Select the
"RIFT" bottle from the drop-down menu, and type "regedit" in the
command field. Press "enter".

Browse to

HKEY_CURRENT_USER/Software/Wine/Direct3D (you might have to add
Direct3D as a new key)

within "Direct3D", add "UseGLSL" as a string value. Modify the value
to "disabled".

Now, close the registry editor and try playing RIFT. Any difference
in the character rendering?

This does not fix the MacBook Air bug

Sounds like an idea, just one thing. How exactly do I add a new key?
Followed the directions right up until that part. I'm on an iMac desktop 2009 if that has any bearing

you can either right-click and choose "new>Key" or use the "edit" menu inside the Registry Editor.

We are making progress on this bug, though it is extremely tricky and slow-going.

Any progress on this issue?

Yes - but it's still not ship-able. We're planning on a Crossover Games 10.(something) release for the near future which will incorporate this fix.

While I'm not too thrilled with the resultant delay that your answer indicates -- I DO appreciate the speedy response to my query. Many thanks.

Jack Phinney wrote:

Yes - but it's still not ship-able. We're planning on a Crossover
Games 10.(something) release for the near future which will
incorporate this fix.

Any ETA on when said patch might be available? No rush or anything, just growing weary of the craptastic video mode.

Jack Phinney wrote:

Yes - but it's still not ship-able. We're planning on a Crossover
Games 10.(something) release for the near future which will
incorporate this fix.

I look forward to this. Any chance we could get a "hack-fix" download offered?

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