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Weird graphical issues on certain textures

Hey guys! I was having that issue with the graphical distortion on characters and npcs the other day, and I fixed it by adding useGLSL disabled to the registry, then changing the LegacyRenderer to True in Rift.cfg. However, with UseGLSL disabled, I get these weird lines that appear on certain textures (mostly stone). The lines move and change as I move the camera around. This ONLY happens with UseGLSL disabled. When i re enabled it to make sure that was the problem, the lines disappeared, but the graphical distortion on characters reappeared. Anyone else having this problem, or know how to fix it?

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I can confirm this. I especially see it in Sanctum, but cannot change it.

It's really really bad in port scion. it makes it practically unplayable. The shifting lines are incredibly distracting, plus seem to really hurt my fps.

We will, finally, be releasing a "point release" of Crossover Games (probably CX Games 10.2) that fixes the graphical distortions in characters sometime in the next few weeks (we hope in about 3 weeks, but this is dependent on whether or not we can get any other games added to Officially supported status as a bonus for CX Games 10.2).

So, when this 10.2 is released, you'll no longer be obliged to set the useGLSL flag, and both the textures problem and character distortion problems will be resolved.

I know that we've been trumpeting a fix for this issue for a while - we greatly appreciate everyone's patience.

That would be amazing if this could be fixed! I will eagerly be awaiting this patch so i can stop disabling UseGLSL. Thanks!

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