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Controller input

My360 controller works fine under OSX using Tattieboogie drivers but nothing is registered inside the game. On windows the game recognizes the controller automatically.

When I go to Manage Bottles -> Control Panel -> Game Controllers I can see the pad as "Joystick 0" and it seems to work fine on the "Test Joystick" tab too.

Anyone has any idea what might be the problem here?

CrossOver does not yet implement xinput.dll (specific to xbox 360 controllers), only dinput.dll. Dinput-to-xinput wrappers like https://code.google.com/p/x360ce/ can help. I can't promise that it'll work for your specific game though.

CrossOver Forums: the place to discuss running Windows applications on Mac and Linux

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