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incorrect screen size under 3d acceleration

If I tell Peggle to use 3D acceleration, the screen appears to switch to native (1280x1024) resolution but Peggle's display takes up only the lower left corner. Performance is really much better under 3D, but how can I fix this?

What platform are you using, Linux or Mac? Also, what GPU?

CrossOver Forums: the place to discuss running Windows applications on Mac and Linux

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