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Once Human is working

After last nights update to Once Human - it appears to be working via Crossover Preview again (I haven't tested it against the non preview version). I did have to switch the game config back from DirectX 12 to DirectX 11.

I'm currently using D3DMetal / MSync, however it appears to also be working with DXVK.

In game (currently running on High) - I did modify the Super Resolution setting from "NONE" to Quality. This resolved some very fuzzy ground cover (bushes, leaves, etc).

This is on a MacBook M4 Max

Thanks for your report. Did the "accept tos" dialog appear for you? For me the game hangs couple of seconds after pressing "enter game" / "enter eternaland" (when the dialog would normally appear). While music still plays. after couple of minutes, game exits. This happens for every possible combination of esync/msync, d3dmetal/dxvk

By "enable dx12" do you mean setting <setting_enable_d3d12>1</setting_enable_d3d12> ? Metalhud shows respective directx version being used, depending on this setting, even though it's not available in the menu when game runs via crossover

I have seen reports of setting cloudflare dns solving the problem, but my pc on the same network without dns changes, the tos window appears no problem. I'm thinking this dialog has some dependency that's unmet on crossover.

crossover 24.0.5
m1 max 64gb / 32c gpu

I was earlier running 24.0.5 with manually replaced gptk2 beta3, but that doesn't cut it. Runs successfully with crossover-preview-20241028 with msync+d3dmetal and setting_enable_d3d12 set to 1 in drive_c/Program Files (x86)/Steam/steamapps/common/Once Human/Documents/GraphicConfig.xml

CrossOver Forums: the place to discuss running Windows applications on Mac and Linux

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