The demo of this title installs correctly into a new bottle using the winxp profile.
The demo version requires installation of visual C++ 2005 runtime and directx runtime
modern...(it is likely the full version will need these as well).
The demo does not run however, due to the following d3d errors ;
trace:d3d:context_check_fbo_status FBO complete
trace:d3d:ActivateContext glEnable GL_SCISSOR_TEST call ok context.c / 1992
trace:d3d:IWineD3DDeviceImpl_ClearSurface glClearStencil call ok device.c / 4959
trace:d3d:IWineD3DDeviceImpl_ClearSurface glScissor call ok device.c / 5018
trace:d3d:IWineD3DDeviceImpl_ClearSurface glClear call ok device.c / 5020
trace:d3d:IWineD3DBaseSwapChainImpl_QueryInterface (0x1fb9e8)->({34d01b10-6f30-11d9-c687-00046142c14f},0x33fccc)
trace:d3d:IWineD3DBaseSwapChainImpl_AddRef (0x1fb9e8) : AddRef increasing from 1
trace:d3d:IWineD3DBaseSwapChainImpl_Release (0x1fb9e8) : ReleaseRef to 1
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CRenderer::EndRenderingToTarget") : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CRenderer::RenderDeferredPrimitives") : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CRenderer::ResetAssumptions") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
trace:d3d:IWineD3DDeviceImpl_EndScene (0x1eb328)
trace:d3d:ActivateContext (0x1eb328): Selecting context for render target 0x1fd288, thread 24
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CRenderer::ResetAssumptions") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"CRenderer::EndFrame") : stub
trace:d3d:IWineD3DDeviceImpl_GetNumberOfSwapChains (0x1eb328)
trace:d3d:IWineD3DDeviceImpl_Present (0x1eb328) Presenting the frame
trace:d3d:IWineD3DDeviceImpl_GetSwapChain (0x1eb328) : swapchain 0
trace:d3d:IWineD3DBaseSwapChainImpl_AddRef (0x1fb9e8) : AddRef increasing from 1
trace:d3d:IWineD3DDeviceImpl_GetSwapChain (0x1eb328) returning 0x1fb9e8
trace:d3d:IWineD3DDeviceImpl_Present presentinng chain 0, 0x1fb9e8
trace:d3d:ActivateContext (0x1eb328): Selecting context for render target 0x1fd288, thread 24
trace:d3d:IWineD3DSwapChainImpl_Present presetting HDC 0x3b8
trace:d3d:IWineD3DSwapChainImpl_Present SwapBuffers called, Starting new frame
trace:d3d:IWineD3DSwapChainImpl_Present returning
trace:d3d:IWineD3DBaseSwapChainImpl_Release (0x1fb9e8) : ReleaseRef to 1
fixme:d3d9:D3DPERF_EndEvent (void) : stub
Cheers!