Ok i got the game and all the expansions (spearhead and breakthrough)
I am very excited, because it works full screen and like as on the pc!
1 note: i installed this with the 3 games on 1 dvd, so not the 2 cd version!
- Make a xp bottle (install everything in that bottle)
- put the dvd in the drive and first install Medal of Honor allied assault (note: dont start the games, just work this list of)
- Then install the 1.11 update of MOHAA.
- Install Medal of Honor breakthrough.
- Install the newest update.
- Install medal of Honor Spearhead.
- Install the updates.
Now the tricky parts.....
Regfixes:
- Choose run command of the MOHAA DVD bottle, and type: "regedit"
- Go to hkey_current_user --> software --> wine
and add 2 keys: Opengl and direct3D - Put/add the following strings in the Direct3D (folder): PixelShaderMode = enabled, UseGLSL = Disabled, VertexShaderMode = none.
- Put/add the folowing String in the Opengl (folder): DisabledExtensions =
GL_ARB_color_buffer_float,GL_ARB_depth_texture,GL_ARB_draw_buffers,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_half_float_pixel,GL_ARB_multisample,GL_ARB_occlusion_query,GL_ARB_pixel_buffer_object,GL_ARB_point_sprite,GL_ARB_shadow,GL_ARB_shader_objects,GL_ARB_shading_language_100,GL_ARB_texture_border_clamp,GL_ARB_texture_compression,GL_ARB_texture_cube_map,GL_ARB_texture_env_combine,GL_ARB_texture_env_dot3,GL_ARB_texture_float,GL_ARB_texture_non_power_of_two,GL_ARB_texture_rectangle,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ATI_draw_buffers,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_Cg_shader,GL_EXT_depth_bounds_test,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_program_parameters,GL_EXT_packed_depth_stencil,GL_EXT_pixel_buffer_object,GL_EXT_shadow_funcs,GL_EXT_stencil_two_side,GL_EXT_texture3D,GL_EXT_texture_cube_map,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_lod,GL_EXT_texture_mirror_clamp,GL_EXT_texture_sRGB,GL_EXT_timer_query,GL_IBM_rasterpos_clip,GL_IBM_texture_mirrored_repeat,GL_NV_copy_depth_to_color,GL_NV_depth_clamp,GL_NV_fence,GL_NV_float_buffer,GL_NV_fragment_program,GL_NV_fragment_program_option,GL_NV_fragment_program2,GL_NV_framebuffer_multisample_coverage,GL_NV_half_float,GL_NV_light_max_exponent,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_primitive_restart,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_texture_compression_vtc,GL_NV_texture_expand_normal,GL_NV_texture_rectangle,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NVX_conditional_render,GL_SGIS_generate_mipmap,GL_SGIS_texture_lod,GL_SGIX_depth_texture,GL_SGIX_shadow,GL_SUN_slice_accum
(yeah alot, copy and paste it in the string)
- Exit regedit
- Then this part: Confront DRM issues (link to http://www.codeweavers.com/support/wiki/dmca)
One more thing;
You can start the game now but you will notice a mouse problem, it wont react correctly. To fix this, look in the tips and tricks field how.
Have fun! Finally these great game works GOLD!!!!
Paul The Tall