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Client not closing after exiting game

Hiya.

Since U5 my client stays black after I click "Exit game" in lotro. Settings are only saved properly sometimes and the only way to shut it down further is force quit. Any known solution for this problem?

Xiphoid wrote:

Since U5 my client stays black after I click "Exit game" in lotro.
Settings are only saved properly sometimes and the only way to shut
it down further is force quit. Any known solution for this problem?

Sigh... this is a "known bug."

... the issue has to do with how the Turbine client is terminating. The "black screen" is actually from PyLotRO... namely, the Turbine client is NOT telling PyLotRO that it has terminated. At the moment, PyLotRO's author is trying to determine "what changed" with the Turbine client... which did get some extensive modifications to support the Turbine Lua Manager in Update 5. That update has also created a number of issues for most all Luas... which work, but with weird quirks now under Update 5.

As with the Luas, you simply need to use a "work-around" ... The easiest thing is to simply "quit" PyLotRO (or CXG). If you use the dock, just click and hold on the PyLotRO "ring" icon and select quit. Alternately, just cmd-Q while selecting the window.... or Quit CXG.

You should not have to use "force quit".

I have not seen any settings "not saved" -- What settings are you referring to?

Thanks for he reply. The settings not saved is the windowed resolution and the master volume settings. The rest is saved just fine.

Xiphoid wrote:

Thanks for he reply. The settings not saved is the windowed
resolution and the master volume settings. The rest is saved just
fine.

I understand the window resolution issue, but not the volume.

The window resolution is not really maintained because the CXG/WINE settings "override" ... i.e. the Bottle is defined first and those settings are passed to the game, not vice versa. The game cannot communicate with the Graphics Card directly, but rather can only communicate with the WINE graphics interface, which decides what information to pass along to the hardware. See the sticky post at the top of this forum: Graphics support under CXG/WINE.

I have set my window resolution in CXG and never bother trying to change it in LOTRO. I run on a 27inch iMac and basically have a window defined which takes up about 90% of that screen. There have been many threads and a couple of Tips & Tricks about setting window size/resolution.

I never noticed the audio issue, but I would assume that the situation is similar. CXG interacts with "Core Audio" of OSX, so I would guess that OSX audio levels are fed back to CXG and the game.

For what it's worth... the issue of the black screen seems to be unique to OSX, possibly to Lion. It does not occur with the Linux version of PyLotRO. And this is one of those "negative" problems... something is NOT being done which was previously being done. OR, simply put, Linux itself copes better with the termination issue (sig TERM vs sig QUIT maybe?)
No idea at the moment.

Has there been any progress on this problem?

My client does not quit unless I abort the program.

Kerry wrote:

Has there been any progress on this problem?

My client does not quit unless I abort the program.

No changes to report.

It seems to be Lion specific, but the only thing known for certain is that the issue does not effect Linux users, hence the interest of the WINE community is rather low.

CrossOver Forums: the place to discuss running Windows applications on Mac and Linux

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