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F2P Patching - A Call for information

OK there is a support ticket open regarding the patching problem but we could do with some information.

Can you please state the following:

  • Does patching work (without needing to use an old patchclient)
  • What version of CXG did you use when you installed LotRO (just pre or post version 9.x should do)
  • During your install did the .NET install fail/show an error message

It looks like the required msvcr71 file might be supplied by the .NET 1.1 install, certainly prior to CXG 9 that would often fail to install correctly. It would be interesting to see if those who can't patch without using the work around have a cleanly installed .NET 1.1 in the bottle.

I can't do much testing until F2P hits the EU version.

Here is the information you requested

1) Patching worked w/o using old patchclient
2) Used CXG 9.0.0 to patch, but now running CXG 9.1
3) No error messages

Additional information.
MacBook Pro Unibody OS 10.6 (see recent forum posting for full system description).

Although the patch seemed to complete successfully, the game would not run unless pixelshader was not checked and/or vertex shader set to "None". See my recent forum posting regarding being able to run with pixelshader checked and vertex shader set to "Hardware" by putting DirectX 9 dll's in LOTRO folder.

More information that implicates DirectX9 in the problem. Last night I patched LOTRO on my XP desktop and noticed that LOTRO installed a new version of DirectX9 application

The message flashed by too quickly for me to copy down all the version information so I am not sure exacly which version, but I was at least DirectX9c. I looked in the LOTRO folder and found the following files related to DirectX9c; interestingly the DirectX9c application was in the LOTRO folder as well. I am going to copy them onto my MacBook Pro LOTRO folder in the Crossover Games XP bottle and see what happens.

D3dx9_30.dll 8/14/2009 Version 9.12.589.0
DirectX9c application 2/28/2010

Note that there is no d3d9.dll file currently in the LOTRO folder on my XP desktop.

Hope this helps. Frankly, I don't understand what all the multitude of versions of the d3dx9_XX.dll actually are needed for.

sg

I assume this refers to an updated version of PyLotRO?

Using CXG 9.1 and PyLotRO 1.12.

I patched within the first hour of the patchservers coming on-line.

At that time, I needed to use an old-patchclient.

All Turbine servers are still down at this time (1400 EST), so I can't tell if the downtime this morning resulted in a new patch, or if yesterday's problems were simply a DNS issue for turbine. Aha they just came up... zero bytes to patch.

Game launched with no problems.

LOTRO originally installed under CXG 8.0 and LotroMac (I think that was its name back then.)
10.6.4 is an upgrade install from 10.5 on an iMac6,1; 2.16 GHz Core 2 Duo; NVIDIA GeForce 7600 GT

"Manage Bottles" contends I have both .NET Framework 2.0 and 1.1 installed and 3 copies of C++ 2005; as well as "DirectX Runtime - Legacy.

BTW, now running with the reg-edit patch HKEY_CURRENT_USER/Software/Wine/Direct3D
DirectDrawRenderer set to the value opengl
Vertex Shader Support s set to "none" but Allow Pixel Shader is ticked.

So far, I have not had a graphics issue. (i.e. the hang problem)

Will turn on Vertex Shader Support (i.e. hardware) today and see how it continues to run.
It looks like the tip to set DirectDrawRenderer using OpenGL is a winner.

I am running latest OSX and CXG on all my machines.

My MacPro (early 2009) patched up just fine using the Pylotro patcher, gamed loaded up just fine. (no fail messages)

My MacBookPro (2010) did not however act the same way. I got some sort of error when trying to launch. I guess I should try re-running patch again, I was having some connectivity issues this weekend.

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