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A working Graphics configuration. Does this fix your random crash problem?

I have been running LOTRO now on OSX 10.6.6 under CXG 10.0 (now 10.0.1) Since December 2010.
I have not had ANY problems... i.e. no crashes.

I am developing a theory that the problem is a graphics issue.
I know that Turbine cannot see the Mac's graphics card or engine directly, but relies on the WINE interface.
At this time, I don't know what that implies.

The following configuration is a 24 inch (diagonal) iMac where I run in a window which is roughly 95% of the screen.
I do have "OpenGL" defined as my drawing engine:
HKEY_CURRENT_USER/Software/Wine/Direct3D
(See Tips and Tricks - "CrossOver Games - Mac Tweaks, from the forums")

In general, my graphics settings are "high" (Custom), but see the UserPreferences.ini file below for details.
= = = = = = =
What is your system and graphics information?
System Profiler (About this Mac/More info) ... all but the last 4 Items are useful for this exercise (i.e. down through bus speed.)
Then under Hardware/Graphics/Displays.
Then look at <you>/Documents/The Lord of the Rings Online/UserPreferences.ini
= = = = = = =<My system>= = = = = = =
24 inch iMac Intel - 2007
model A1200
Serial Number (system): QP70403JVGP
iMac6,1 Core 2 Duo [2.16GHz - 3 GB 667]
NVIDIA GeForce 7600 GT - 1920x1200 - 32-Bit Color
VRAM (Total): 256 MB
WD 320 GB - 7200 RPM (Model: WDC WD3200AAJS-00V4A0)
OSX 10.6.6
= = = = = = = <UserPreferences.ini> = = = = = = =

[Display]
SyncToRefresh=False
AllowWindowResizing=True
FixedOutputScaling=Default
WindowedResolution=120652905
ConfineFullScreenMouseCursor=True
AllowFakeFullScreen=True
ForceFakeFullScreen=False
FullScreen=False
RefreshRate=Auto
TripleBuffering=False
AllowDesktopCompositing=False
Antialiasing=Disabled
Resolution=1024x640
[Sound]

[Render]
MemoryUsage=0.30
ModelDetail=High
EnvironmentStencilShadows=False
OverbrightBloomFilter=False
BlobShadows=True
VideoPostEffects=True
FarLandscapeNormalMaps=False
GraphicsCore=D3D9
Contrast=1.00
SurfaceReflections=High
AmbientOcclusion=False
BlurFilterQuality=Medium
MaterialDetail=High
D3DVersionPromptedForAtStartup=0
DistantImposters=True
AllowGammaChanges=True
InteractiveWater=Medium
GlowMapping=True
AnimationDetail=Medium
ObjectDrawDistance=VeryHigh
TextureDetail=High
AtmosphericsDetail=Medium
AnisotropicQuality=4
MultiPassLighting=True
AmbientLightBoost=0.44
MaxHardwareClass=0
Brightness=1.00
BloomIntensity=1.00
LandscapeLightingQuality=High
ShadowMapQuality=0
LandscapeStaticObjectShadows=Medium
DisplayAdapter=0
PlayerCrowdQuality=1.00
FrillDistance=High
HavePromptedForD3D10AtStartup=False
EnablePortraits=True
SpecularLighting=True
LandscapeShoreEffects=High
TextureFiltering=Sharp
AlphaToCoverage=False
StencilShadows=Medium
MeshCombining=False
AspectRatio=Auto
LandscapeDrawDistance=VeryHigh
Gamma=1.01

Please feel free to add your configuration and experience to this thread. Maybe we can find the issue here and (hopefully) find a fix for it.

I am on 10.5.8, Macbook late 2008 unibody. For what it's worth - I crash on a regular basis, but I can go hours on end without a crash. A vast majority of my crashes are right on the south side of Bree. Almost every time. It's a busy zone so I guess it's not a huge surprise. Makes me think it's a data issue rather than a graphics issue though. But I have no clue. Any help is much appreciated!

edit - sorry, forgot to mention I'm running CXG 9.2. I haven't gone to 10 (yet) since it seems that didn't fix the crashes.

Chipset Model: NVIDIA GeForce 9400M
Type: Display
Bus: PCI
VRAM (Total): 256 MB

I have 4GB RAM DDR3 1067mhz. Let me know if you need more info!

.ini details. I didn't trim it down quite as much. Thought I'd just include everything just in case.

[International]
UseIME=False
[Display]
SyncToRefresh=False
AllowWindowResizing=True
WindowedResolution=1152x720
ConfineFullScreenMouseCursor=True
AllowFakeFullScreen=True
ForceFakeFullScreen=False
FullScreen=True
RefreshRate=Auto
TripleBuffering=False
AllowDesktopCompositing=False
Antialiasing=Disabled
Resolution=1152x720
FixedOutputScaling=Default
[Sound]
AmbientVolume=1.00
SoundVolume=1.00
DMTextVolume=1.00
SoundProvider=OpenAL
CombatVolume=1.00
MaxPlayingSounds=64
MusicVolume=0.70
SoundFeatures=none
UIVolume=1.00
EAXEnabled=False
PlayerMusicVolume=1.00
VOVolume=1.00
SoundDisabled=False
MusicDisabled=False
MasterVolume=1.00
[WebBrowser]
HttpsProxyPort=0
HttpProxyPort=0
HttpProxyHost=
InitialConfigDone=True
HttpsProxyHost=
[Render]
MemoryUsage=0.30
ModelDetail=High
EnvironmentStencilShadows=False
OverbrightBloomFilter=False
BlobShadows=True
VideoPostEffects=True
FarLandscapeNormalMaps=False
GraphicsCore=D3D9
Contrast=1.00
SurfaceReflections=Low
BlurFilterQuality=Medium
MaterialDetail=High
DistantImposters=True
AllowGammaChanges=True
GlowMapping=True
AnimationDetail=Medium
ObjectDrawDistance=High
TextureDetail=High
AtmosphericsDetail=Medium
AnisotropicQuality=4
MultiPassLighting=True
MaxHardwareClass=0
Brightness=1.00
BloomIntensity=1.00
LandscapeLightingQuality=Low
ShadowMapQuality=0
LandscapeStaticObjectShadows=Medium
DisplayAdapter=0
PlayerCrowdQuality=1.00
FrillDistance=Medium
HavePromptedForD3D10AtStartup=False
EnablePortraits=True
SpecularLighting=True
LandscapeShoreEffects=High
TextureFiltering=Sharp
AlphaToCoverage=False
StencilShadows=Medium
MeshCombining=False
AspectRatio=Auto
LandscapeDrawDistance=High
Gamma=1.01
AmbientOcclusion=False
D3DVersionPromptedForAtStartup=0
InteractiveWater=Medium
AmbientLightBoost=0.00
[Input]
TurnKeySpeed=150.00
InvertMouseLookYAxis=False
MouseLookSensitivity=0.10
JoystickDeadZone=0.25
PitchKeySpeed=60.00
MouseLookSmoothingAmount=0.00
[Voice]
DevicePlayback=BD6DD71A-3DEB-11D1-B171-00C04FC20000
DeviceCapture=BD6DD71B-3DEB-11D1-B171-00C04FC20000
MicVolume=1.00
NetworkLatencyThresh=250
HandsFree=False
MicCaptureThreshold=0.10
VoiceVolume=1.00
[Camera]
AlignToSlope=False
ResetYawWhenPlayerMoves=False
[Net]
BindInterface=
ComputeUniquePort=True
ConnectionSpeed=0.00
UserSpecifiedPort=0
[Troubleshooting]
MaximumFrameRate=121
EngineSpeed=VeryHigh (I changed this to high and it still crashed)
[UI]
FloatyTextScale=1.00
FloatyTextOnTop=False
BankRepositoryCharacterItemDisplayShowText=True
MapQuestListXScreenPercentage=0.00
MapQuestListYScreenPercentage=0.71
BankRepositoryAccountItemDisplayShowText=True
[Misc]
TooltipEnable=True
TooltipDelay=0.30
PlayedIntroMovie=True
[CullSystem]
UseHardwareOcclusion=False

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