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Graphics Problem...?

Well, my screen resolution problem is finally out of the way - the game is running flawlessly at 1440x900... I couldn't really figure out how to optimise the performance further, it's still not as smooth of a gameplay as I would like, so am running in low gfx now

The problem now is, when I have dread in the game, either cause of death, background dread, or boss - whatever it is gloom/dread - my screen starts to go white(ish) ... and if there is sufficient dread / gloom on me - my screen goes completely white, I can still see the UI but just not what is going on.

Also, occasionally I have noticed that on occasion I get a weird white-ish line that appears for a second - going diagonal from the centre of screen to the corner (top right)... it's like a long extended triangle in shape.

Any advice on how to counter this would be great!

Specs:
MacBook Pro - Unibody
Mac OS X - 10.6.3
3.06GHz Intel Core 2 Duo
4GB 1067 MHz DDR3
NVIDIA GeForce 9400M (256MB) + NVIDIA GeForce 9600M GT (512MB)
CrossOver Games v.8.1.4

As I pointed out in your screen resolution thread, the next version of Crossover Games is currently in beta testing. It brings with with a whole raft of changes that will affect all aspects of the game and should hopefully fix the problems you are having.

Alan Jackson wrote:

As I pointed out in your screen resolution thread, the next version
of Crossover Games is currently in beta testing. It brings with with
a whole raft of changes that will affect all aspects of the game and
should hopefully fix the problems you are having.

Hi Alan,

Any hint as to when we will see CG 9 ? 😊

Rgds,

Am interested in finding out as well, even tempted to download the beta version - in unsupported downloads - to see how it weighs up against it's predecessor in performance for LotRO

The beta build in unsupported is the current build that the advocates are testing with (it had to be published due to the changes to Steam), for LotRO it is pretty solid but being a beta you run at your own risk, even if that risk is minimal (it's not caused me any problems so far).

As to when 9.0 proper comes out, I'd imagine the wait won't be that long as I don't think any major bugs have cropped up (a part from the Steam one that is now fixed) so it is a matter of getting the minor issues sorted.

Hello everybody,

Lord of the Rings Online works very well on my iMac with cxg, but allthough i've updated to the latest Crossover Games Version 9.1, i've still got the problem with the white screen when i'm dead ingame or with mighty gloom.

Also the game option "show gloom effects" will not perform the white screen effect or any other ingame visual game option. I didn't find anything...

Anyone any idea?

Specs:
iMac 27"
Mac OS X - 10.6.4
2,8 GHz Intel Quadcore i7
4GB 1067 MHz DDR3
ATI Radeon HD 4580 (512 MB)
Crossover Games v. 9.1.0

Hello everybody,

Now I play with CXG 10.1 and all seems fine, except the problem with the white screen if my character is dead or have a mighty bloom.
I nearly tried everything, disabled Vertex Shader, put my graphic settings to very low, tried windowed mode and so on but nothing seems to fit.

It's already the same hardware like in my posting a year before. Does anybody knows any fix for this?

Manuela Schwingenschrot wrote:

Now I play with CXG 10.1 and all seems fine, except the problem with
the white screen if my character is dead or have a mighty bloom.

If I remember correctly, that is the "dread effect" ... which like the "drunk effect" can be turned off somewhere in the Options panel.

Which is to say ... the effect is "normal" and as planned by Turbine.

There is an effect from Turbine, thats right. But I played LotRO for two years on my old windows pc and there I never had a white screen, when my character has this effect. The screen get only a little bit grey and blurry. But with Crossover I become a absolute white screen and can only see my interface bars and the names.

I can't imagine, that this is an effect from turbine, because why nobody else in my kinship have got this white screen?

I already tried to turn off every kind of graphic effects like glooming effect or blur or something else and there is no change. :(

Manuela Schwingenschrot wrote:

I can't imagine, that this is an effect from turbine, because why
nobody else in my kinship have got this white screen?

LotRO is a Windows game, you are using it on OS X. To run it has to go through a compatibility layer (Crossover Games), unfortunately CXG is not perfect and somethings do still cause problems but at the same time CXG is improving and the number of outstanding problems is reducing.

It seems for you that the dread effect is causing the problem, turn it off until the next version of CXG comes out and then try it again to see if it then works fine. Your kin might not get the same problem but how many are running on something other than Windows? Non-windows users can't get the proper launcher working yet so we have to use alternatives, that situation is improving and it sounds like Turbine may be changing the launcher because, ironically, it is having problems under Windows 7.

Hi Allan,

I know, that this is a windows game and if we play it through CGX there are some other troubles. I love my OS X and I'm really happy about the solution from codeweavers, I just wanted to know if it's a problem from CXG or my graphic card or anything else.

To topic "Dread effects" ... thats my problem, I already disabled them..... also the 'Overbright Bloom Filter', 'Glow Mapping' and 'Post Processing Effects' and sadly still have this problem.

I'm surprised that I'm apparently alone with the problem...

Thanks for your help and answers Allan.

Manuela Schwingenschrot wrote:

To topic "Dread effects" ... thats my problem, I already disabled
them..... also the 'Overbright Bloom Filter', 'Glow Mapping' and
'Post Processing Effects' and sadly still have this problem.

I'm surprised that I'm apparently alone with the problem...

I doubt that you are. I know I have had the Dread "white screen" issue for some time now. Can't tell you if it started with a particular version of CXG or just when.

Right now I have a new system:

iMac11,3 Core i7 [2.936GHz - 4 GB 1333] OS X 10.6.7

            ATI Radeon HD 5750 - 1024MB  

Which is a switch from the NVIDIA 8600M GT- 512MB graphics in my old iMac. Remember that these are NOT graphics boards, but rather chip sets which Apple has used in their boxes... a classic case of "close, but no cigar." Drivers, etc are all Apple's conversions of Nvidia or ATI's originals.

What's the implication... one is that it seems that I now have to "toggle" "distance impersonators" every time I launch CXG and LOTRO -- I'll run fine with graphics, quit and re-lanuch and have to "flip" the Distance Impersonators to convince something -- color map, anti-aliasing, whatever -- to "behave."

The "fancy" anti-aliasing (an...whatever) simply does not work. I have to use "very sharp" (don't have the game open, so I don't remember the values.)

All this is because of the NEW high-powered, super performance ATI card compared to the Nvidia Card... go figure.

Is the issue Apple or is the Issue WINE/CXG? Who knows. I just can't bring myself to install Boot Camp to see what happens -- but from what I read on the WINE website, there are many similar graphics gotchas with WINE and different cards.

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