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European Account Migration and PyLotro

Special thanks to Alan Jackson for sending us this quick fix for PyLotro users.

  • Before starting PyLotRO open your game directory in a file browser (command line will do).
  • Create a file called client_local_English.dat (case sensitive but can be zero length file)
  • Start PyLotRO
  • Ensure language is set to English and not English (UK)
  • Delete the client_local_English.dat you have created
  • Start the patcher, it gets a 3MB file and then patches it up to it's full size so it will take a while
  • Exit PyLotRO
  • Remove/rename client_local_EN_GB.dat

I did all this and actually nothing happens, I patched my Pylotro already yesterday so do I have to delete the patch and try again? If I do, what's the name of the patch?

Same here. The luncher only have one realm at the moment "DummyWorld" and if i try to log in I get the error mesage "Game account not associated with user account - please visit games website and check account details" even tho I followed the steps at the website linked in the email. (about eu server migration)

Unfortunately, I do not have a European Account to test with, so I don't know what to try next if this does not work. The general answer would be to either try the patch again, or reinstall. My apologies for not having the direct answer.

The directory is under:

/$USER/Library/Application Support/CrossOver Games/Bottles/{nameofbottle}/drive_c/Program Files

or

~/.cxgames/{nameofbottle}/drive_c/Program Files

Once one gets to that point, the locations are the same as they are on Windows.

What Caron said should work, but as I never get the patching quiet right with pylorto I always patch on a VB, and on the VB halfway through the patch process I got a message to enter my turbine account details. Then the patching continues. Those details are not in the login box once patching was finished so I assume they are send back to Turbine... if that is true then patching via pylotro won't be enough... VB patch works though except no more news in pylotro (hardcoded url again ?)

but I could be totally wrong though.

Ah yes I forgot that part didn't I? Ooops.

If you have ran the patcher and still keep getting DummyWorld as the only server close pylotro. Go to the game directory, you should see temp and in that applylast copy the stuff from applylast into the game directory, should be TurbineInvoker.exe and TurbineLauncher.exe.config, the last one is the key.

You will probably have to do another patch after copying them across but once that is done you should be OK.

PyLotRO 0.1.15 fixes the news feed problem, I'm not sure what they did to it but the redirect works in two steps for reasons known only to Turbine.

0.1.15 will also help people moving from EN GB to English (no need to create and remove the temporary client_local_English.dat but the old client_local_EN_GB.dat is still left afterwards but can be deleted).

The standalone is waiting on a ninja to remind me how to upload it. I did type up a nice reminder to myself of how to do it but can't find it any more, I'm getting old :)

Hi,
Unfortunately this did not go smoothly for me and the game crashes when i try to login coplaining about the language.

After the migration I patched the game and got the dummyworld. Then i moved the files from the temp directory to the game directory and patched again. The servers appeared ok. I then run the setup of the new pylotro.
When i choose the GB server i was playing on and login the game creashes and says "Can't find the local data file'English'.[202]".
The only language available on the login menu launcher menu is "english UK". ANy ideas?

Alright, I have now made copys and put the files from the temp folder to game directory, but now the luncher cant find any languages at all and I have removed both the file I created (client_local_English.dat) and the old one (client_local_EN_GB.dat). what should I do now?

Snuffleboot wrote:

Alright, I have now made copys and put the files from the temp
folder to game directory, but now the luncher cant find any
languages at all and I have removed both the file I created
(client_local_English.dat) and the old one (client_local_EN_GB.dat).
what should I do now?

PyLotRO 0.1.15 makes this bit easier now and the standalone version is up on the website so using the install software and selecting PyLotRO will pull in 0.1.15.

If you have no clientlocal*.dat files then create client_local_English.dat before starting PyLotRO. Start PyLotRO (you should see English in the language box). Since client_local_English is a dummy file you need to get rid of it or the patcher won't try to patch it. Without closing PyLotRO get rid of the dummy file. Then start the patcher it should download a 3MB starter file for client_local_English and then start patching it.

If you had only client_local_EN_GB.dat when starting with PyLotRO 0.1.15 it will patch using the patch code for the standardised English version so you don't need to create a dummy file. Again it pulls down the starter file then patches it.

You need to make sure VC++ runtimes 2008 are installed (VC2005 should be installed anyway) as the new patcher uses it.

French and German users can sit, point and laugh at the EU English people as they don't need to do any of this hoop jumping.

I believe that I might be pretty stupid because I'm stuck again... Now the luncher works like it should, but when I log in the output shows upp and say Finished . after that nothing happens, any ideas of what could be wrong? (I apolegize for bothering you with all my questions)

Note that reinstalling PyLotRO using CXG's "Install Software…" feature may not get the latest version. I had to delete the cached copy of the 0.1.14 installer from ~/Library/Application Support/CrossOver Games/installers before it would install 0.1.15 this way.

Snuffleboot wrote:

I believe that I might be pretty stupid because I'm stuck again...
Now the luncher works like it should, but when I log in the output
shows upp and say Finished . after that nothing happens, any
ideas of what could be wrong? (I apolegize for bothering you with
all my questions)

This behavior I only remember happening in 2 cases: no vcruntime installed like Alan said and I see this happen when the directx9 stuff is not there, for this last bit check out Tips & Trick the section called "Mac Tweaks, from the Forums"... I run Linux but still needed to do that dll part else it would simply close down after the launcher.

hope that helps.

any ideas how to overcome the "Can't find the local data file'English'.[202]" I have after launching the game.

I reinstalled LotRO and everything works fine now except the PyLotRO can't find the news.

Hi,

as stated above, in your game dir create the file client_local_English.dat, start pylotro, select English as langage, remove the client_local_English.dat file, patch and then all should be fine.
Maybe you will need to restart Pylotro.

Another way that worked for me, I edited the TurbineLauncher.exe.config and modified as below the value of the 3 lines under the <appsettings> section :

    <add key="Launcher.DataCenterService.GLS" value="http://moria.gls.lotro.com/GLS.DataCenterServer/Service.asmx"/>

    <add key="DataCenter.GameName" value="LOTRO" />

    <add key="DataCenter.DefaultCenter" value="LOTRO" />

Also added those lines between </appSettings> and </configuration> so its looks like that :

 </appSettings>  

<system.net>

<settings>

  <servicePointManager expect100Continue="false" />

</settings>

</system.net>
</configuration>

Patched all and now it works fine.

Had to do a slight tweak to pylotro 0.1.15 (build it wrong, forgot I no longer needed an extra tweak to get around a wine issue).

Version 0.1.15a should be available sometime today US time (it needs the web ninja to put it where it needs going) but you can grab a copy from https://docs.google.com/leaf?id=0B_uYwJMqNgdMMjliYWU5YzYtNGVjMC00MTQ5LTgyYmUtMGRhYzlhOWRhMjYz&hl=en_US&authkey=CI_M-Y4E

Now I have installed the PyLotRO 1.15a file and done everything thats written in "tweaks for Mac, from the forum" but still, the output bar just says Finished . I did recognize that when I try to patch it looks like this:

Connecting to patch.lotro.com:80

Checking files...
files to patch: 0 bytes to download: 0
Patching files:
File patching complete

Connecting to patch.lotro.com:80

Checking files...
files to patch: 0 bytes to download: 0
Patching files:
File patching complete

Connecting to patch.lotro.com:80

checking data...
Data patch check failed result code: 0x81930003
Failed to check data: Unknown result code: 0x81930003

Finished

The last bit worries me a little. Could that be the problem?

Snuffleboot wrote:

The last bit worries me a little. Could that be the problem?

Yes.

Make sure you have the Visual C++ 2008 run-times installed (as mentioned earlier in this thread) as the patcher uses it for the last stage (data file patching). Have you got the initial 3MB client_local_English.dat file in the game directory?

Yes, I got both of them and I have also re-installed the VC++ run-time a couple of times just to make sure. Is there a new relese of cxg or similar that I need to download? (I use cxg 10.1 and PyLotRO 0.1.15 at the moment)

I've been keeping an eye on Turbines migration forum and a few people have been reporting that patching keeps getting stuck and they all seem to have one thing in common.

Have a look in your game directory and see if there is a file called client_highres_aux_1.datx or something similar, if you have try renaming it or moving it somewhere safe. Also try clearing out the forward directory as that is where data patches are held before being processed (you might have a corrupt one in there).

I can't say if any of that will help but the datx file problem does seem to stop the proper launcher patching so it's a fair bet it will stop pylotro patching as well.

I did the trick with the english.dat file. I tired patching it downlaoded something but failed after 4-5 seconds. After that the game never launches. Pylotro just says "finished" after login. If i try to patch it again it finds nothing to patch.

Konstantinos wrote:

I did the trick with the english.dat file. I tired patching it
downlaoded something but failed after 4-5 seconds. After that the
game never launches. Pylotro just says "finished" after login. If i
try to patch it again it finds nothing to patch.

Unfortunately you give no information for someone to hazard a guess what is wrong. Try explaining what you have done.

Have you copied the items from temp/applylast into the game directory?
What do you see in the list of realms?
Are you using pylotro 0.1.15 (or 0.1.15a if using the standalone option)?

Konstantinos wrote:

I did the trick with the english.dat file. I tired patching it
downlaoded something but failed after 4-5 seconds. After that the
game never launches. Pylotro just says "finished" after login. If i
try to patch it again it finds nothing to patch.

This sounds a bit like the problem I have mentioned above. And Alan, I did what you suggested but it didn't work.

The order was this:

-patched
-got the dummy server option

  • moved the files from applied last to the game dir
    -patched again
    -had the full list of server but only english GB
    -created the english dat file
    -launched pylotro
    -erazed the dat file
    -patched...it patched the english dat file and then the updater failed
    -repeated the last 4 steps, the same happened
    -when i login to the game i have the "finished screen" immediately after

Hello all.

After getting frustrated enough, I will be needing all the help I can find.

Most steps described here worked after a while, except the last part. The part where it patches the english (not EN_GB) client file. I got the same error message as the users above and I want to say that I figured that an error like that means that the client_local_English.dat file still remains 3.1MB so it is never patched. That's why you get a white screen with FINISHED if you try to run the game.
Following is the log I get when I try to launch the patcher.

Connecting to patch.lotro.com:80

Checking files...
files to patch: 1 bytes to download: 314024
Patching files:

Downloading client_local_English.dat.........
..............
...............
.
............
...............
......
.....
...............
...............
.......
........
...............
..............
..............
.....

Decrypting..
File patching complete

Connecting to patch.lotro.com:80

Checking files...
files to patch: 0 bytes to download: 0
Patching files:
File patching complete

Connecting to patch.lotro.com:80

checking data...
Data patch check failed result code: 0x81930003
Failed to check data: Unknown result code: 0x81930003

*** Finished ***
Connecting to patch.lotro.com:80

checking data...
Data patch check failed result code: 0x81930003
Failed to check data: Unknown result code: 0x81930003

Connecting to patch.lotro.com:80

checking data...
Data patch check failed result code: 0x81930003
Failed to check data: Unknown result code: 0x81930003

Connecting to patch.lotro.com:80

checking data...
Data patch check failed result code: 0x81930003
Failed to check data: Unknown result code: 0x81930003

*** Finished ***

Notice that I receive the file client_local_English.dat, but then I get the error code 0x81930003. Even if I try to repatch I get the same error.

Tried also a couple of things like installing Visual C++ redistributable v. 6 (can't be uninstalled). After that patching completely broke and had to create a new bottle. Will visual C++ v2010 will do? haven't tried that yet. Don't want to go down a bottle reinstallation path again!

Anyways I have a brand new bottle right now with c++ 2008 redistrib and 2005 sp1 redistrib and directx 9 and PyLotro installed. I copied over the LOTRO installation and PyLotro picked it up and servers appeared alright. Still same prob with the 0x81930003 error when I patch client_local_English.dat.

Any idees?

I agree with Alexandros above.
I even reinstalled everything in a new bottle and followed the procedure with the dat files and the files from the "last applied" folder in temp/. In my case the update of the english file did finish ok but the the output when trying to log in was the white page with the ---FINISHED--- .

Bonjour,

voici comment la migration s'est bien déroulée pour une installation FR :

Appliquez le premier post de Caron Jensen en tenant compte des remarques ci-dessous :

  • Notez que le client_local_EN_GB.dat ne doit pas exister dans votre répertoire ; ignorez simplement la dernière étape.
  • Vous devez lancer la procédure de patch 2 fois de suite.
  • Vous avez à la place client_local_FR.dat ; celui-ci doit faire environ 390Mo et avoir été mis à jour.
    Vous noterez probablement que la mise à jour se fait sur une URL qui contient "-EU" (URL affiché en haut de la fenêtre de patch) ...
  • Il faut alors impérativement suivre le complément de procédure du post d'Alan Jackson Date: 2011-06-02 13:29 et copier les 2 fichiers dans Applylast.
  • il faut alors patcher une troisième fois. Le "-EU" à disparu.

Finalement vous devriez voir tous les serveurs et le langage "French". Il n'y a plus qu'à repartir à l'aventure.

Patch error 0x8192003 seems to occur when one or more of the following occurs

  • VCRun2008 not installed
  • datx files in the game directory
  • zero length files in the forward directory

The last two make Turbine's launcher choke as well and clearing those files seems to do the trick.

All I had to do was the initial patch, get the files from applylast, restart pylotro and spoof the English file (create before running then delete it), clear out a datx file and everything patched fine.

Allan I tried what you suggested but it did not work I am now getting an patch error message 0x81930003

The forward directory is empty of any files and there are no zero length files in the game dir
Here is what happens when i spoof the english.dat file and patch having first deleted the datx files:

Connecting to patch.lotro.com:80

Checking files...
files to patch: 1 bytes to download: 314024

Patching files:

Downloading client_local_English.dat.................
..................
....
......
.

Decrypting..

File patching complete

Connecting to patch.lotro.com:80

Checking files...
files to patch: 0 bytes to download: 0
Patching files:
File patching complete

Connecting to patch.lotro.com:80

checking data...
Data patch check failed result code: 0x81930003
Failed to check data: Unknown result code: 0x81930003

*** Finished ***

I wish I could offer some more advice but I don't know what to suggest. There has been some talk on the LotRO forums about that error (it is about being unable to deserialise data patches) but the solution has generally been to remove/rename files with a datx extension.

There is also a bindat folder that is empty on my install, what it is used for I don't know but it might be used in the patching process, perhaps as another temporary work directory for data patches.

We are in trouble then......
I am currently not able to play the game at all and i 've tried everything that i could try, even complete reinstall.

Ok then I think all of us having this problem should help by shareing our ideas about what could be wrong. It doesn't matter if you think your idea is stupid or something, it might help us! So im going to start of by asking:
I have microsoft visual c++ 2008 redistributable installed and im wondering, is that the same program as VC runtime?

The problem affects users migrating from English GB to English but seems to not affect other european languages users.
Is there any English GB user that successfully migrated? If so can you please explain the process that you followed to see if there is any difference to what we have tried?
If none is successful then it is a serious problem that affects all english speaking european lotro crossover users which needs to be addressed ASAP.

Since stupid ideas are welcome as well by now...

For those of you who were willing to put up with a complete reinstall of the game... Since I managed to migrate my account properly but couldn't get the client to work on my Mac I decided to give the Turbine client (pando) a shot, despite the long download. Following the steps described in a threat here I managed to get it running just fine. Only two problems I have there: Sometimes no loading screen, seeing as some images aren't provided with that client. And for some reason pylotro can't fetch the news. I can log in, however, and play away happily.

It's probably not the best solution, but it does allow me to resume playing until I can somehow manage to fix the original version I have here.

Konstantinos wrote:

Is there any English GB user that successfully migrated?

Yes.

Konstantinos wrote:

If so can you please explain the process that you followed to see if
there is any difference to what we have tried?

I have done (multiple times :))

Looking on the manage bottles I see the following Visual C++ run-times (and yes the run-time is the same as the redistributable for whomever asked that question):
2008, 2005 SP1, 2005 (listed twice for some reason) and 2003.

I can remember the need to install 2003 to solve a problem with one of the late CXG 9 installs but I thought that problem vanished with CXG 10. If you haven't got 2003 try installing it, maybe that is the missing link in the puzzle.

You may be able to get the proper launcher to get as far as patching by running TurbineInvoker.exe, I can get it as far as the login box (ie patching has been done by them) but then it gets stuck trying to find realm status.

NB Running Turbine's launcher is very hit and miss, some people can and some can't but it is worth a try just to see if that can resolve the patching issue.

Alexander Kratochwill wrote:

And for some reason pylotro can't fetch the news.

PyLotRO 0.1.15a should fix that problem and running the patch might fix the load screen problem but it seems a bit hit and miss with them.

Thank you, Alan. That did indeed fix the news problem. :)

The other thing is due to the client version I downloaded anyway. As far as I'm informed that thing simply doesn't include some of the loading screen graphics and videos. Which is fine for me right now though.

Thanks for the very quick reply.

Ok I was sick of this!

Just go on and make a new bottle and redownload the game. It took 1hour 30 minutes to download an another 45 minutes to patch. And it was working like a charm! That was a lot faster that the two or three days I spent trying to figure it out through this forum, google and attempts on my own. Also now the game seems a bit faster to me? Don't know but it seems that framerate has improved! Maybe just an impression cause I recently changed hdd in my macbook from one at 5400rpm to one at 7200 rpm. So maybe it's only that.

Just go and a reinstall. It works 100%

Alexandre

Did you patch normally after installation or did you tweak the english.dat files prior to patching?

Alexander Kratochwill wrote:

Since stupid ideas are welcome as well by now...

For those of you who were willing to put up with a complete
reinstall of the game... Since I managed to migrate my account
properly but couldn't get the client to work on my Mac I decided to
give the Turbine client (pando) a shot, despite the long download.
Following the steps described in a threat here I managed to get it
running just fine. Only two problems I have there: Sometimes no
loading screen, seeing as some images aren't provided with that
client. And for some reason pylotro can't fetch the news. I can log
in, however, and play away happily.

It's probably not the best solution, but it does allow me to resume
playing until I can somehow manage to fix the original version I
have here.

You can get copies of the "splash" and "teleport" screens (grey-cross hatched-screens) from:
www.mcgillsociety.org/PyLotRO/index.html
I try to keep them current.... (I only have the english screens, but can acquire the German and French versions if folks want them.)

See the sticky "Grey-cross-hatch screen solution"
and Tips & Tricks ""Grey" screen solution; Complete Step-by-step installation instructions

Success!! Thank you guys!
I did a complete reinstall new bottle etc BUT with the pando installer instead of the old installer I had and it worked just fine. I let it patch from pylotro without touching anything else.
So basically whoever has the same problem with the migrating/patching the language files getting the new pando installer works.

Konstantinos wrote:

Success!! Thank you guys!
I did a complete reinstall new bottle etc BUT with the pando
installer instead of the old installer I had and it worked just
fine. I let it patch from pylotro without touching anything else.
So basically whoever has the same problem with the
migrating/patching the language files getting the new pando
installer works.

Just out of interest when you go into manage bottles what does it say is installed? Might give an indication of what is needed.

Konstantinos wrote:

Alexandre

Did you patch normally after installation or did you tweak the
english.dat files prior to patching?

Konstantine,

All worked out of the box. No tweaking or anything. Just the grey cross Screens that I haven't got around yet cause I don't mind them. Will also fix that eventually. :D

Alan Jackson wrote:

Just out of interest when you go into manage bottles what does it
say is installed? Might give an indication of what is needed.

I did not use the CrossTie installer because for some reason it always fail to download and install .net 1.1
I installed everything manually.
DirectX 9
DirectX modern
.net 1.1
VC 2003,2005(twice),2008,2005 SP1,
SDK GDI+
and the pandon installer version of the game for the EU.

For some reason It was crashing on launch after the splash screen with the fellowship climbing a mountain.
I uninstalled X11 from the system and launches fine except the grey grid.

Alexandros Androutsos wrote:

Konstantine,

All worked out of the box. No tweaking or anything. Just the grey
cross Screens that I haven't got around yet cause I don't mind them.
Will also fix that eventually. :D

Thank you Alexandre , i got it working without tweaking the .dat files

Alexandros Androutsos wrote:

. Just the grey cross Screens that I haven't got around yet cause I
don't mind them. Will also fix that eventually. :D

See my earlier post (about 4 or 5 above this one... there is a stickie "Grey-cross-hatch screen solution"

hi everyone

after I tried this migration tips for about 5 hours I finally decided to reinstall in a new bottle et voila everything is working fine ( ok after the manual update to 10.1 and downloading the new pmb installer and everything needed...) the only tip i needed was the language thing... i put in a client_local_DE.dat and deleted it after starting pylotro and then it did patch the needed data for german gameplay

so thanks for everyone here giving advice on how to do the old but it really did not work for me. it always tried to patch from the eu codemasters server and said 0 bytes, 0 bytes but never patched the actual game files ....

just one idea for the crosstie installation information in the forum please make it shorter and easier for those of us who are not that much into complicated - hmm am i allowed to say that? - geek english i tried to understand it for half an hour and than just tried to make it work after giving up ...

so long miri

Miriadriel wrote:

so thanks for everyone here giving advice on how to do the old but
it really did not work for me. it always tried to patch from the eu
codemasters server and said 0 bytes, 0 bytes but never patched the
actual game files ....

That is caused because you did not copy the TurbineLauncher.exe.config file from temp/applylast or patch into the game directory. A step that is documented.

Miriadriel wrote:

just one idea for the crosstie installation information in the forum
please make it shorter and easier for those of us who are not that
much into complicated - hmm am i allowed to say that? - geek english
i tried to understand it for half an hour and than just tried to
make it work after giving up ...

When LotRO came out it took a lot of people a lot of time to work out how to get it to start up. We got some help from Turbine for the patching as they opened up the patch function to allow the CLI script and first LotROLinux then PyLotRO to patch the game. If you think what is needed nowadays is complicated you should have seen what it used to be like, again a lot of hard work was put in by people coding the launchers, testing the launchers, filing bugs with Wine to get problem areas working.

So yes you are allowed to say what you have said, that doesn't stop what you are saying being offensive to the people who still work hard at allowing you to play LotRO on an operating system is was never designed to run on.

Hello all,

So i have been having troubles getting all of this to work again with migration, i followed instructions and after trying to follow lots of instructions on the net, naming files renaming deleting everything! i new there were only one way to sort this out....

If you want to try this ill post some simple steps, but doing this has allowed me to get back, but I do have the cross grid thing going, im not sure how to do that exactly but i dont really care atm, im playing again.... Well im not, im helping those still with troubles!

Ok these are the steps/things i did - and Working

(Note: I imagine most people are mac users? i will go bak to this note later)

Here goes!!

  1. DELETE EVERYTHING refering to lord of the rings online, i know this may be difficult, all that time spent however do it!

  2. Go to http://www.lotro.com/support/download-lotro and dont download the either of the first two! at the bottom - download now from file planet is the one you want cause then you get the whole thing as a zip (when downloading the above files i had the Upside down inverted pando problem) and couldnt get tht sorted

  3. Whilst that is downloading you can read this info part, I am using a Macbook, not a pro, i previously had the High res version and almost had to turn all effects etc off, i mention this and refer bak to the note here also, this file you are dowloading is the standered version, however in my opinion it looks so much better as i can run all the frill detail landscape detail clothing detail.... blah blah the list goes on.. All detail looks better, smoother but better. makes me feel more in tht universe :P

  4. After you have watched great posts on youtube or maybe television or even had a snooze and your download is done, put it where you want it to be and un-zip it
    http://www.codeweavers.com/compatibility/browse/name/?app_id=2869
    Top right is install via cross- as a post i read someone mentioned about safari doing this fine firefox asks which program and obviously use crossover g,

  5. When it asks about an installer you are to go to the folder where you just unzipped the contents and there should be LOTROsetup . exe You are to use this as the installer, it should do what it has to do and youl be ready for the next bit

  6. Right so you have it all done ok? yes i hear? brilliant, now run pylotro and it should winge about no files found etc - you click on TOOLS/Settings Wizard, and find the game. click the game file

  7. now simply patch it, shouldnt take to long (I have a theory that with the situation they posted an updated version?) so any way my point is it shouldn't take too long

8.So it has patched yes? ah, brilliant, now enter your details and server, (Im on withyw..summit)and away you go!! should be no problems except for the cross grid screens but so far this hasnt caused n e errors for me :D

some more info about my experience with this:

I have the latest version of Crossover i do believe
And i am runnig Mac OS X version 10.6.7

So as i leave you with this feel free to ask questions ill answer to the best of my ability MY TECH SKILLS are not amazing and i really have no idea what the error message logs mean and tht stuff but as i say, i shall try!

Good luck!

IMPORTANT Update: The server has gone into service I got on earlier, commented on here to let people know how and wondered what happened!! but the service is 6 - 11 but this is GMT - 4 note in english gmt + 1 time this is 11 oclock untill 5 oclock

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CrossOver Forums: the place to discuss running Windows applications on Mac and Linux

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