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L4D2 sound fails and game crashes from time to time failing to verify integrity of a file

I play L4D2 on kubuntu 10.10 with cxgames 9.2.1, nvidia GTX 460, proprietary driver (repository), fullscreen, multi-core rendering turned off, using paged pool memory, (I don't have VideoMemorySize in my registry).

The game has very goo(d) performance, but annoys me with 3 different things:

  1. from time to time the ingame sound suddenly ceases to exist or gets very silent. I still can hear those zombies on mumble, so it is only affecting the bottle's sound. restarting the game (not steam) brings sound back.

  2. game itself becomes a zombie and switches to blackscreen, sound also gone. all I can do is killing/closing l4d2 and restart it through steam.

  3. I get kicked out of the game, because steam could not verify some .pak (or other) file. I already successfully verified the game files using steam itself. Nevertheless I think there are some broken files and this is not a cxg issue...

Hello,

Thank you for your post. This issue is already known and being worked on. Currently the only way to get around it is to change the security configuration of your system, which is generally not recommended.

You can read more about the issue itself and the possible workaround in this discussion:
http://bugs.winehq.org/show_bug.cgi?id=23516#c14

Has anyone had a chance to see if this is fixed in 10.0? I never had the issue with the crashes, but my sound would drop out until I entered snd_restart in the console (then it eventually drops again). I'll check it myself after work, but I thought I'd check in and see if anyone else has.

UPDATE: Haven't played a full games yet, but I did get about 10 minutes in and still haven't lost sound. Looks good so far!

Report cxg linux 10.0:

Yesterday I played l4d2 for two hours without any sound issues or crashes.

I'm having this issue in Crossover 10.0 on Ubuntu 64 bit 10.10. Anyone have a fix or at least a work around?

Have you checked the integrity of your game files?

I'm having similar issues, what is there that can fix this?

Kelytha wrote:

Hello,

Thank you for your post. This issue is already known and being
worked on. Currently the only way to get around it is to change the
security configuration of your system, which is generally not
recommended.

You can read more about the issue itself and the possible workaround
in this discussion:
http://bugs.winehq.org/show_bug.cgi?id=23516#c14

I don't want to steal credit from Kelytha. The above was her posting, I'm just adding a few of my comments and experiences.

Comment #14 in the above link helped me solve my issue. It involves modifying the /etc/security/limits.conf file (you will need root privileges to do this). If you do not see the particular line mentioned in comment #14 above in the file (which was my case), then all you have to do is write in the second line mentioned (it should read as "* hard nofile 8192" without any quotes). After adding this line to the file, reboot for it to take effect.

It fixed the in-game sound and wouldn't crash any more, but didn't fix the game's intro movie's sound (which for me is a minor issue).

Finally, the above does change a security feature in your operating system. I don't know for sure how exactly it effects you (I haven't particularly noticed any real negative side effects to it in my experiences), but if you ever want to change it back, just change the "8192" back to "4096" in the above line in the file and reboot. It should be how it was before it was changed.

Hope this helps, and thank you to Kelytha for posting that link to us. 😊

Hibba.

By the way, Ubuntu Natty (11.04) already ships with a higher setting for file descriptor limits. Hopefully other distributions will follow this too.

So that means the game runs better in 11.04?

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