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Multisampling doesnt work

Hi,
bought today cx. Well CSS runs nice with all settings high and Multisampling on, same performance as wine (since almost 2 years). But with L4D2 i have a problem: the game is faster but i can't enable AA. If i enable it the screen gets crumpled and the picture stands on his head (up is down and down is up). Any idea how to fix it without turning my TFT around? And why can i only use AA 4x in CSS and L4D2? Any settings in cx where i can improve that to 8x or even 16x?
my graphic: Sparkle 8800 GT 512 MB Ram (nvidia 185.18.36)

lG,
Snew

We still have an issue with multisampling on offscreen textures. It is essentially unimplemented. L4D2 renders everything offscreen first for the post processing effects, contrary to CSS.

As for the 8x and 16x AA, it's a matter of what the driver advertises. It is likely that the Linux driver doesn't support more than that. You can try to force 16x multisampling with nvidia-settings(Linux driver config utility).

On some cards the Windows driver advertises 8x and 16x but doesn't actually support them. If you enable 8x AA I think it uses 4x AA (arguably the difference between 8x and 4x is pretty small, most people probably won't notice without a magnifying glass). I think this applies to geforce 7 cards only, gf8 and newer should at least support 8x AA.

Alles klar, verstanden
Danke 😉

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