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CrossOver Games 8.1.4 - Unsupported at this time

We are releasing CrossOver Games 8.1.4 as an Unsupported Build at this time:

http://www.codeweavers.com/account/downloads/?_dl=unsupported
[b]
What is fixed:
[/b]
Left4Dead 2 - Incomplete Installation (2) & the Crash to Desktop on loading
Guild Wars - The inability to run on ATI Macs
New installs of World of Warcraft
[b]
Known issues:[/b]

World of Warcraft is not working properly:

Please work around by installing the Microsoft Visual C++ 2005 Redistributable Package into the WoW bottle
(a new install of WoW should work fine with this release)

CounterStrike Source & Portal crashes on exit (or entering a server w/ CSS):

There is currently no workaround, please raise a support ticket or send an email to info@codeweavers.com if you are seeing this issue.

IF L4D2 or GW is not working for you after moving to 8.1.4, please open a support ticket or send an email to info@codeweavers.com.

We do NOT suggest that users who are not experiencing problems move to this build. It is not tested on a wide range of games, but we wanted to get a fix out to L4D2 & GW users. If you are moving to this build, please archive your bottles first.

We continue to work toward a 9.0 release for CrossOver Games, if you have any feedback on 8.1.4 on the functionality of your games, please let us know.

Caron Wills wrote:

We are releasing CrossOver Games 8.1.4 as an Unsupported Build at
this time:

http://www.codeweavers.com/account/downloads/?_dl=unsupported
[b]
What is fixed:
[/b]
Left4Dead 2 - Incomplete Installation (2) & the Crash to Desktop on
loading

Much appreciated! But, it is not there, yet...? I guess I'm just too impatient, and you are just uploading it...

I'm probably missing something here, but where can we download the Mac version (if there is one)? I'm only seeing FreeBSD and Solaris.

Ugh... we are uploading them, they should be there shortly... I jumped the gun a little on the posts!

much appreciated for the work and effort. I wont be trying this yet, as it might kill my other games (CS Source, Zombie Panic Source), until it becomes a supported build

Caron Wills wrote:

Ugh... we are uploading them, they should be there shortly... I
jumped the gun a little on the posts!

The Linux builds are up, any ETA on the Mac builds?

The Mac builds are up!

It works! Thanks!

Nice job folks - Linux build working here (L4D2)

Mac build is working like a champ. Played for an hour and a half - no crashes.

Aaand the linux build is working almost flawlessly. Thanks, guys. =D.

Seemed as crashy as L4D2 ever was on my mac (stuttering audio followed by a crash to desktop with the audio still running), but at least now I can get to the crashy game itself and play a bit. Thanks guys!

Drew wrote:

Seemed as crashy as L4D2 ever was on my mac (stuttering audio
followed by a crash to desktop with the audio still running), but at
least now I can get to the crashy game itself and play a bit. Thanks
guys!

Sounds like you need to set your heapsize. See the tips and tricks section.

Launch options:
-lv -heapsize 1048576

which looks small to me as I look at it... what does team fortress 2 have... oh -heapsize 1572864 well I'll have to try that tonight.

Happily it seems to run well on my late 08 alumin macbook. Grateful to have l4d2 back up and running.

Does that include the Hard Rain campaign? Care to share your launch/game settings?

(same model MBP here)

Drew wrote:

Launch options:
-lv -heapsize 1048576

which looks small to me as I look at it... what does team fortress 2
have... oh -heapsize 1572864 well I'll have to try that tonight.

You're on a Mac? I found the Mac to be much better with -dxlevel 90 instead of setting the heap size. The heap size really helps ALOT on my Linux box.

Hopefully the -lv setting is no longer necessary.

Caron Wills wrote:

Hopefully the -lv setting is no longer necessary.

FWIW, the -lv setting was never necessary for me. The game either worked near perfectly, or was crashing constantly regardless of this setting, depending mainly on Valve's updates and whatnot. In a Linux box. Now it works great again, even when l4d2 was again updated yesterday...

Tigger wrote:

FWIW, the -lv setting was never necessary for me. The game
either worked near perfectly, or was crashing constantly regardless
of this setting, depending mainly on Valve's updates and whatnot. In
a Linux box. Now it works great again, even when l4d2 was again
updated yesterday...

Same here, I removed it long ago. Been happily running with the heapsize option without any crashes.

Yeah, I've been running it fine without -lv.

L4D2 is now working nicely on my iMac. Thank you! :D

Nice! It works.

Ran L4D2 for about 2mins, no crashes or anything, but somewhat low frame rates. I did the heapsize changes, lowered graphics to everything low, running in a window and not full screen on 1200x800, but its somewhat jerky.

Odd, its not working for me. Steam won't launch correctly for me, but this issue showed up a little bit before I upgraded to 8.1.4rc1 so I think my problem is related to the fact that my internet craped out on me :|

Whiew, nice to hear its working.

Regarding performance, I am working on this. One issue we have is that we don't properly support dynamic vertex buffers(we're storing them in system RAM and not video RAM). I hope we'll have that in cxgames 9.0. (or a 8.2 if 9.0 takes too long)

I still get sporadical 'entire-system-lockups'. Sometimes at the main menu, otherwise in-game. I have tried different settings of -dxlevel, -lv, -heapsize and what not.

In my experience, entire-system-lockups are frequently the result of overheating. Could be the CPU, GFX Card or Power Supply (if it's a desktop) - is your computer quite hot while playing the game?

Or wait, maybe I misunderstood. When it locks up does it freeze, but the computer is still on? Or does it just turn off/reboot? I've had both be a result of overheating, but the rebooting/turning off is more frequently the result of overheating.

The computer is still on. It works completely fine for hours with maxed out settings in Windows, and I can't see any indications on overheating.

What GPU and driver do you have. It's most likely a driver bug. (E.g. Intel cards tend to crash often on OSX and Linux)

Stefan Dösinger wrote:

What GPU and driver do you have. It's most likely a driver bug.
(E.g. Intel cards tend to crash often on OSX and Linux)

Wouldn't surprise me if that's the case to be honest. ATI Radeon HD 5870 with the Catalyst 9.11 drivers. Relatively new card, and the ATI Linux performance is not as the Nvidia.

And I can add that I'm using OSS4.2.

Mr. Coldharbour wrote:

Ran L4D2 for about 2mins, no crashes or anything, but somewhat low
frame rates. I did the heapsize changes, lowered graphics to
everything low, running in a window and not full screen on 1200x800,
but its somewhat jerky.

Never mind, problem solved. I tried reverting to a medium memory usage in the in-game Settings, i set memory usage to medium despite having 4GB RAM @ 1067Mhz and an Intel Core2Duo 2.53Ghz. Otherwise, i recommend keeping the game in a window and not full screen, set everything to medium-low settings and memory usage, even if u have 4GB RAM at great speed like me keep it at medium heapsize. Working well, thanks for the hard work people applauds

unfortunately I still have the same crash issues with Zombie Panic Source which is no where NEAR as demanding as L4D2, probably in the same league of hardware-hogging as CS: Source, which isn't a lot at all. I just wish that the Codeweavers team make this an officially supported game =\

Actually, the Linux ATI driver is pretty reasonable by now. I don't know about OSS 4.2 though. You can exclude that as a factor by trying to play with -nosound

If the system crashes hard, or the X server crashes there's little we can do, since the kernel and driver are supposed to prevent that from happening even if we tried to crash it. (Otherwise a Virus would have a pretty easy job of annoying you). However, we try to work around such driver bugs if we can.

Are there any useful hints in the system log after a reboot? Can you ping the computer after the crash, and/or does it respond to pressing the numlock or capslock key by lighting up the keyboard LEDs? Or do you see flashing Caps and scroll lock leds(=kernel panic)?

Stefan Dösinger wrote:

Actually, the Linux ATI driver is pretty reasonable by now. I don't
know about OSS 4.2 though. You can exclude that as a factor by
trying to play with -nosound

If the system crashes hard, or the X server crashes there's little
we can do, since the kernel and driver are supposed to prevent that
from happening even if we tried to crash it. (Otherwise a Virus
would have a pretty easy job of annoying you). However, we try to
work around such driver bugs if we can.

Are there any useful hints in the system log after a reboot? Can you
ping the computer after the crash, and/or does it respond to
pressing the numlock or capslock key by lighting up the keyboard
LEDs? Or do you see flashing Caps and scroll lock leds(=kernel
panic)?

I tried without the sound, and it seemed to work better. I will make some more tests with OSS4.2, and then switch back to pulseaudio and try it (which now, when I think about it, didn't crash at me when I played Left 4 Dead).

And to answer your question: The keyboard is completely inresponsive, and it does not flash or anything like that.

Stefan, im a games programmer for some time (2/3 years) and i have plenty of experience with opengl on linux. If you need something, contact me ;)

If it's any help, I've had the hard-lock crash from the beginning (when the game was able to run). I was able to mitigate it to a soft lockup by enabling sound driver emulation in winecfg. Now, when I have the lockup, I can simply kill the process from a remote ssh terminal and everything comes back. I'll open a support ticket, since the installation error things seem to be taken care of.

I'm getting a weird issue where the music cuts out about 2 chapters in. All I can hear are gun shots (the sound they make when they fly by) and the random sounds zombies make. I can't hear the witch, tank, friends, boomers etc.

Anybody else getting this?

Brett Daugherty wrote:

I'm getting a weird issue where the music cuts out about 2 chapters
in. All I can hear are gun shots (the sound they make when they fly
by) and the random sounds zombies make. I can't hear the witch,
tank, friends, boomers etc.

Anybody else getting this?

I had something like that happen, but it fixed its self after 30sec. It seems like it was too slow in loading/caching the sound files. Also, I found that if I have trouble with sound cutting out (like if I plug in my headphones) that if I hit escape to bring up the menu and returning to the game seems to reset the sound. See if that helps any.

-alfred

I used to get lots of sound weird artifacts and problems. What i do to solve it is to close all applications before running steam (like pidgin, rhythmbox, etc) and before opening the game i restart pulseaudio (pulseaudio -k && sleep 2 && pulseaudio)

I have good news and bad news.

The good news is that I played like 6 hours and never had it crash on me. The bad news is that it never crashed on me...wait that's good news.

Overall it runs great, in all game modes. I'm running it on Mac OSX 10.6.2

Forrest M. wrote:

I have good news and bad news.

The good news is that I played like 6 hours and never had it crash
on me. The bad news is that it never crashed on me...wait that's
good news.

Overall it runs great, in all game mods. I'm running it on Mac OSX
10.6.2

I've had to read this three times to understand that you are just kidding :) (I'm still dreading the next update... and the next... and the next...). It's a record! It's still running!

Overall great job. That sound issue thing I was having just vanished for some reason, I don't know why but I'm not complaning.

The game isn't perfect though, my game still crashes but they are rare, random, and I've never been able reproduce it.

The good thing is that 1 crash every 4~10 hours of play is A LOT better then the incomplete install issue. Thanks guys!

I'm curious when we think 8.1.4 will be supported? I'm having the same incomplete installation (2) error popping up. Been thinking of sending a message to valve to let them know about it (in a nice manner btw). Hopefully 8.1.4 will be released soon. I'm tempted to try the unsupported version. Very tempted :D

frank carreiro wrote:

I'm curious when we think 8.1.4 will be supported? I'm having the
same incomplete installation (2) error popping up. Been thinking of
sending a message to valve to let them know about it (in a nice
manner btw). Hopefully 8.1.4 will be released soon. I'm tempted to
try the unsupported version. Very tempted :D

Just do it. 😊 I've only experienced one crash with the unsupported 8.1.4 with Left 4 Dead 2 thus far.

I've had good results with 8.1.4 and L4D2 L4D and TeamFortress2.

I've also had great results, only one crash of note honestly. For some reason the entire input (keyboard & mouse) mechanism locked up, this meaning that there was a short hiccup where sound cut out and then I lost all control of the game. Actually, I was unable to interact with the Steam window as well. This leads me to believe it was some sort of input issue with Crossover itself and not with L4D2 or Steam since I lost control in both. The game kept running as normal.

It has only happened once in many hours of play, so I don't think it is a huge issue.

I installed the new 9.12 Catalyst driver, and not the game is running decently. Or at least so it seems. Maybe this was some kind of HD 5870 driver specific issue.

Edit: I was suffering entire system lockups and broken graphics.

I never noticed this before, but mine is REALLY unstable durring online play. I crash to desktop every time I enter a safe room and randomly at other times.

Brett Daugherty wrote:

I never noticed this before, but mine is REALLY unstable durring
online play. I crash to desktop every time I enter a safe room and
randomly at other times.

I haven't had this issue with Left 4 Dead 2, but have had this issue with Left 4 Dead. I do still have the cl_forcepreload option on for Left 4 Dead 2 which may be helping, the same option does not stop the crashes in the original. I've been able to reduce it by severely cutting the graphics levels (shader, model/texture, etc) but it appears to be some issue caused by heavy load. I'd assume these issues may be related.

8.1.4 solves the "incomplete installation (2)" problem for me for a fresh (d/l) install of L4D on a 2009 MacBook Pro (GeForce 9600M GT) running Mac OS X 10.6.2.

Performance is ok, but considerably worse than on Windows. I read that you are working on performance, but I noticed that I cannot enable "multicore rendering" in the advanced in-game graphics options. I can enable this on the same hardware when running L4D2 on Windows. I assume that this accounts for part of the performance difference.

Now I'm back from holidays, and decided to swap my Radeon HD 5870 to my 'older' NVIDIA 8800 Ultra. The performance and graphics got a real boost, and I haven't encountered entire system lockups yet.

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