I tried installing Jade Empire SE, and the included DirectX installation to get this app to run. The title screen works fine, and the character setup screen works, however, you do not see the character model. After starting the game, during the in-game-engine movie, you see the starting area with some graphic glitches, and no NPCs. Later on, when the game begins by talking to a NPC, there is a bunch of random sounds that come from the speakers, and the screen turn a pale pink color, except for the black bars at the top and bottom and the conversation log in those bars. After you chose a response, the sound and graphics revert back to how they were in the opening while the NPC responds. When you regain control of your character, the world is pink again, and the random sounds start up again. The pause menu works, and I used it to exit the game.
I ran the game with logging enabled, which resulted in a 6MB log file, here is the log file trimmed down to 32KB, by removing duplicate lines (namely "fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500", and "fixme:d3d:state_fog Implement table fog for foggy vertex shader", which are both repeated thousands of times)
***** Fri Mar 27 12:59:44 2009
Starting: '/Applications/CrossOver Games.app/Contents/SharedSupport/CrossOverGames/bin/wine' '--untrusted' '--bottle' 'Jade Empire' '--workdir' '/Users/n45800/Library/Application Support/CrossOver Games/Bottles/Jade Empire/drive_c/Program Files/Jade Empire' '--' '/Users/n45800/Library/Application Support/CrossOver Games/Bottles/Jade Empire/drive_c/Program Files/Jade Empire/JadeEmpire.exe'
CXConfig->read(/Applications/CrossOver Games.app/Contents/SharedSupport/CrossOverGames/etc/CrossOverGames.conf)
CXConfig->read(/Users/n45800/Library/Application Support/CrossOver Games/CrossOverGames.conf)
Product version=7.2.0
7539: Grabbing the lock '/var/folders/cj/cj3gYWHpEP0IvG0lKejXAE+++TI/-Tmp-//.wine-501/CrossOverGames-wine.lock'
7539: Got the lock
CXConfig->read(/Users/n45800/Library/Application Support/CrossOver Games/Bottles/Jade Empire/cxbottle.conf)
Mode = 'private'
Environment:
CX_ROOT = "/Applications/CrossOver Games.app/Contents/SharedSupport/CrossOverGames"
CX_BOTTLE = "Jade Empire"
WINEPREFIX = "/Users/n45800/Library/Application Support/CrossOver Games/Bottles/Jade Empire"
CX_WINDOWS_VERSION = <undefined>
PATH = "/Applications/CrossOver Games.app/Contents/SharedSupport/CrossOverGames/bin:/usr/bin:/bin:/usr/sbin:/sbin"
DYLD_LIBRARY_PATH = "/Applications/CrossOver Games.app/Contents/SharedSupport/CrossOverGames/lib"
WINEDLLPATH = "/Applications/CrossOver Games.app/Contents/SharedSupport/CrossOverGames/lib/wine"
WINEDLLOVERRIDES = <undefined>
LD_PRELOAD = ""
LD_ASSUME_KERNEL = <undefined>
WINELOADER = "/Applications/CrossOver Games.app/Contents/SharedSupport/CrossOverGames/bin/wineloader"
WINESERVER = "/Applications/CrossOver Games.app/Contents/SharedSupport/CrossOverGames/bin/wineserver"
WINEDEBUG = <undefined>
CX_LOG = "/Users/n45800/Desktop/newlog.cxlog.partial"
CX_DEBUGMSG = <undefined>
DISPLAY = ":2"
7539: Releasing the lock
Running `"/Applications/CrossOver Games.app/Contents/SharedSupport/CrossOverGames/bin/cxavscan" "/Users/n45800/Library/Application Support/CrossOver Games/Bottles/Jade Empire/drive_c/Program Files/Jade Empire/JadeEmpire.exe"`
***** Fri Mar 27 12:59:44 2009
Starting: '/Applications/CrossOver Games.app/Contents/SharedSupport/CrossOverGames/bin/cxavscan' '/Users/n45800/Library/Application Support/CrossOver Games/Bottles/Jade Empire/drive_c/Program Files/Jade Empire/JadeEmpire.exe'
CXConfig->read(/Applications/CrossOver Games.app/Contents/SharedSupport/CrossOverGames/etc/CrossOverGames.conf)
Found no anti-virus tool
-> rc=768 (took 0.0514681339263916 seconds)
output=[]
Command:
/Applications/CrossOver Games.app/Contents/SharedSupport/CrossOverGames/bin/wineloader winewrapper.exe --workdir /Users/n45800/Library/Application Support/CrossOver Games/Bottles/Jade Empire/drive_c/Program Files/Jade Empire --run -- /Users/n45800/Library/Application Support/CrossOver Games/Bottles/Jade Empire/drive_c/Program Files/Jade Empire/JadeEmpire.exe
** Fri Mar 27 12:59:44 2009
Starting '/Applications/CrossOver Games.app/Contents/SharedSupport/CrossOverGames/bin/wineloader' 'winewrapper.exe' '--workdir' '/Users/n45800/Library/Application Support/CrossOver Games/Bottles/Jade Empire/drive_c/Program Files/Jade Empire' '--run' '--'
'/Users/n45800/Library/Application Support/CrossOver Games/Bottles/Jade Empire/drive_c/Program Files/Jade Empire/JadeEmpire.exe'
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:advapi:SetEntriesInAclA 1 0x33f87c 0x0 0x33f8b4
fixme:advapi:SetSecurityInfo stub
fixme:advapi:SetEntriesInAclA 1 0x33f86c 0x0 0x33f8b4
fixme:advapi:SetSecurityInfo stub
fixme:advapi:SetEntriesInAclA 1 0x33f88c 0x0 0x33f8d4
fixme:advapi:SetSecurityInfo stub
Can't bind to root surface with no fullscreen context.
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0xa9f1e8,0x00000000), stub!
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
err:d3d_shader:pixelshader_update_samplers No texture bound to sampler 1, using 2D
err:d3d_shader:pixelshader_update_samplers No texture bound to sampler 1, using 2D
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7eac348,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7eed0a8,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7f2ddf8,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7f6eb40,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7faf890,1,0xa9f6d0,0xa9f688): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7ed7690,1,0xa9f2b4,0xa9f26c): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7fa27c0,1,0xa9f2b4,0xa9f26c): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7f66828,1,0xa9f2b4,0xa9f26c): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7db0e38,1,0xa9efe4,0xa9ef9c): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7e0d3c8,1,0xa9efe4,0xa9ef9c): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7d8d878,1,0xa9f34c,0xa9f304): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7d9b548,1,0xa9f6d0,0xa9f688): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7d9e668,1,0xa9f34c,0xa9f304): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7dddb18,1,0xa9f2b4,0xa9f26c): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7de0fe0,1,0xa9f6d0,0xa9f688): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7fcfc40,1,0xa9f2b4,0xa9f26c): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x827a380,1,0xa9f2b4,0xa9f26c): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x8308340,1,0xa9f6d0,0xa9f688): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x8348fb0,1,0xa9f6d0,0xa9f688): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7f8e530,1,0xa9f6d0,0xa9f688): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x8444728,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x8485470,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x84c61c0,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x8506f18,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x8547c78,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x85889c8,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x85c9720,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x860a480,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x864b1d0,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x868bf18,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x86ccc68,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x870d9c0,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x874e720,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x878f470,1,0xa9f6d0,0xa9f688): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x86ac5b8,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x86ed128,1,0xa9f6b8,0xa9f670): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x87af8c0,1,0xa9f6b8,0xa9f670): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7de09e8,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7de0b38,1,0xa9f6b8,0xa9f670): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7f8efa8,1,0xa9f6b8,0xa9f670): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7de0858,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7de09e8,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7de0b38,1,0xa9f6b8,0xa9f670): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x593f5c8,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7de09e8,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7d9b1b8,1,0xa9f6b8,0xa9f670): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x87aef88,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x87af268,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x86ac5a0,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x86ac208,1,0xa9f658,0xa9f610): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7de0858,1,0xa9f6b8,0xa9f670): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x8328968,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7d9b068,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x593f490,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x87aed10,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7de0858,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7d9b1b8,1,0xa9f6b8,0xa9f670): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7f8efa8,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x8328968,1,0xa9f6b8,0xa9f670): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7de09e8,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7d9b1b8,1,0xa9f658,0xa9f610): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7de0830,1,0xa9f658,0xa9f610): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x593f478,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7d9b1b8,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7de1130,1,0xa9f6b8,0xa9f670): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7de1460,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x862ab20,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7f8efa8,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7de1130,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7de1280,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x862ab20,1,0xa9f6b8,0xa9f670): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7f8efa8,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7d9b068,1,0xa9f6b8,0xa9f670): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x874da40,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7de0b38,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7de06e0,1,0xa9f6d0,0xa9f688): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x8496e10,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x84d7b50,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x8518890,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x85595d0,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x859a310,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x85db050,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x861bd90,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x865cad0,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x869d810,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x86de550,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x871f290,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x875ffd0,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x87a0d10,1,0xa9f6d0,0xa9f688): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7ecc860,1,0xa9f6d0,0xa9f688): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7e22740,1,0xa9f2b4,0xa9f26c): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7e8b780,1,0xa9f688,0xa9f640): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7eb8198,1,0xa9f2b4,0xa9f26c): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x84268d0,1,0xa9f2c4,0xa9f27c): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x849e830,1,0xa9f2b4,0xa9f26c): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x86e2508,1,0xa9f2fc,0xa9f2b4): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x86f7060,1,0xa9ef4c,0xa9ef04): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x84b68d8,1,0xa9f2b4,0xa9f26c): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x58cf6f8,1,0xa9f2b4,0xa9f26c): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x82e77d0,1,0xa9f2b4,0xa9f26c): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7ddbff8,1,0xa9f2b4,0xa9f26c): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x87a96b8,1,0xa9f2b4,0xa9f26c): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x8231b30,1,0xa9f2b4,0xa9f26c): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x87af2e0,1,0xa9f2b4,0xa9f26c): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x87afa00,1,0xa9f2b4,0xa9f26c): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x58dcaa8,1,0xa9f2fc,0xa9f2b4): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x58dd348,1,0xa9f2fc,0xa9f2b4): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x846dab0,1,0xa9ef4c,0xa9ef04): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x88c6218,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x88c5ae0,1,0xa9f2fc,0xa9f2b4): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x88c5990,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x7f8e278,1,0xa9f2fc,0xa9f2b4): stub
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x845f218,1,0xa9f6b8,0xa9f670): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x845efc0,1,0xa9f6b8,0xa9f670): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x845f5a8,1,0xa9f6b8,0xa9f670): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x845f940,1,0xa9f6b8,0xa9f670): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x845fcf8,1,0xa9f6b8,0xa9f670): stub
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1500
fixme:winmm:MMDRV_Exit Closing while ll-driver open