Hardware: macbook pro penryn (geforce go 8600m gt)
Software: osx 10.5.4, tested cog 7.0 through 7.1.1
water reflections are totally wrong, so much that I ended up disabling them entirely.
first, in terms of visual quality, they look like I'm using -noshaders when I'm not.
notice how it's blurry, low-resolution, and 'straight', not wavy as water surface should be.
second, notice how there is an offset between the 'world' and the reflection by looking at elements like the tree on 078. this also creates artifacting on the leftmost side of the reflection, clearly visible on 067. you can also see that it's offsetted towards the right, but maybe upwards too by looking at the character reflection on 067.
http://dayfive.ath.cx/lloeki/files/gw067.bmp
http://dayfive.ath.cx/lloeki/files/gw070.bmp
http://dayfive.ath.cx/lloeki/files/gw081.bmp
with glsl enabled, it shows an offset too in certain parts of the game (look at the character, but also at the left part of the woodpiece). besides, for the sake of completion, it exhibits a third, unrelated bug where a mask seems to be displayed, but upside-down. this third bug appears with wine under linux too, although the mask is not visible when using offscreenrendering=fbo and as the effect applies correctly in that case, I reckon it's not upside-down.
http://dayfive.ath.cx/lloeki/files/gw078.bmp
for reference, here are correct reflections examples, as they appear in windows (and last time I tested, they're correct in wine too):
http://www.joystiq.com/media/2006/02/guild_wars_factions.jpg
http://guides.gamepressure.com/guildwars/gfx/gallery/large/Guild%20Wars%20Screenshots/guild_wars_screen_3.jpg
http://img.photobucket.com/albums/v231/ANewMachine/IstaniCult2Mehtani.jpg