i get to the run command part and it just downloads to 1000 and then crashes. there is no downloading screen . Has anyone been able to download it by using the disc?
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i get to the run command part and it just downloads to 1000 and then crashes. there is no downloading screen . Has anyone been able to download it by using the disc?
Hello,
This error occurrence is normal. Just close the error and start running again and CrossOver will pick up the downloader from where it starts. You have to do this for 20-25 times until the game runs. This error has been mentioned in other topics :)
Zac Aquino wrote:
i get to the run command part and it just downloads to 1000 and then
crashes. there is no downloading screen . Has anyone been able to
download it by using the disc?
After 5:00 p.m. CST on 8/28, if you go back to the top of the Guild Wars 2 forum here at CodeWeavers and follow the instructions to download a new version of the guild wars special build, the tedious process of re-starting the download by hand so many times should no longer be necessary. That build will re-start 15 times by default, which, for me, was enough to get it running. If we need it to re-start more often, post-away! I can increase the loop counter easily ;) (It's far from the worst hack in that build.)
Cheers,
Josh.
Josh DuBois wrote:
Zac Aquino wrote:
i get to the run command part and it just downloads to
1000 and then crashes. there is no downloading screen . Has anyone
been able to download it by using the disc?After 5:00 p.m. CST on 8/28, if you go back to the top of the
Guild Wars 2 forum here at CodeWeavers and follow the instructions
to download a new version of the guild wars special build, the
tedious process of re-starting the download by hand so many times
should no longer be necessary. That build will re-start 15 times by
default, which, for me, was enough to get it running. If we need it
to re-start more often, post-away! I can increase the loop counter
easily ;) (It's far from the worst hack in that build.)Cheers,
Josh.
I got to the downloading screen and then it went all black... what now? thanks for the help!
got to character select then crashed ! nooooooooooooooooooooo
--> Crash <--
Assertion: !FAILED(result), result = 0x8876017c
File: ......\Engine\Gr\Dx9\Dx9Dev.cpp(3242)
App: Gw2.exe
Pid: 48
Cmdline: -dx9single
BaseAddr: 00400000
ProgramId: 101
Build: 15360
When: 2012-08-30T16:35:32Z 2012-08-30T09:35:32-07:00
Uptime: 0 days 0:18:54
Flags: 0
--> System <--
Name: new-host-2
IpAddr: 192.168.1.3
Processors: 4 [GenuineIntel:6:10:7]
OSVersion: Windows 6.0 (32 bit)
--> System Memory <--
Physical: 1217MB/ 2048MB 59%
Paged: 2434MB/ 3265MB 74%
Virtual: 4093MB/ 4093MB 100%
Load: 40%
--> Process Memory <--
Private: 849MB
WorkingSet: 0MB
PeakWorkingSet: 0MB
PageFaults: 0
--> Game Context <--
MapId: 0
Flags: 0x241
ElapsedTime: 00:18:53
This is the error that is coming up after game crashes
Zac Aquino wrote:
*--> Crash <--* Assertion: !FAILED(result), result = 0x8876017c File: ..\..\..\Engine\Gr\Dx9\Dx9Dev.cpp(3242) App: Gw2.exe Pid: 48 Cmdline: -dx9single BaseAddr: 00400000 ProgramId: 101 Build: 15360 When: 2012-08-30T16:35:32Z 2012-08-30T09:35:32-07:00 Uptime: 0 days 0:18:54 Flags: 0
--> System <--
Name: new-host-2
IpAddr: 192.168.1.3
Processors: 4 [GenuineIntel:6:10:7]
OSVersion: Windows 6.0 (32 bit)
--> System Memory <--
Physical: 1217MB/ 2048MB 59%
Paged: 2434MB/ 3265MB 74%
Virtual: 4093MB/ 4093MB 100%
Load: 40%
--> Process Memory <--
Private: 849MB
WorkingSet: 0MB
PeakWorkingSet: 0MB
PageFaults: 0
--> Game Context <--
MapId: 0
Flags: 0x241
ElapsedTime: 00:18:53
> This is the error that is coming up after game crashes
ArenaNet's crash logs do very little for us. It *seems* like you're running out of memory but I would need a CrossOver log file to know for sure... and to submit those you should open a ticket (or email ninjas@codeweavers.com). When you do that, instructions for gathering a log file are available here:
http://www.codeweavers.com/support/wiki/mac/mactutorial/submittechsupportlog
Please attach the log file and reference this thread.
Zac Aquino wrote:
--> Crash <--
Assertion: !FAILED(result), result = 0x8876017c
It looks more and more like my builds from last night are busted. I'll work on them ... :(
Josh DuBois wrote:
Zac Aquino wrote:
--> Crash <--
Assertion: !FAILED(result), result = 0x8876017cIt looks more and more like my builds from last night are busted.
I'll work on them ... :(
ok thanks for all the help!! you're doing great
Zac Aquino wrote:
ok thanks for all the help!! you're doing great
OK - I'm hopeful I fixed it. Try again? 😊
Josh DuBois wrote:
Zac Aquino wrote:
ok thanks for all the help!! you're doing great
OK - I'm hopeful I fixed it. Try again? 😊
Didnt work same thing happened :(
do i need to redownload everything ?
Actually, no - your crash appears different. You should probably get a log as caron suggested above. I'm not sure what's going on with your crash.
Any updates? I haven't been emailed back and I've seriously tried everything and I'm beginning to cry a little bit.
😥
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