Grand Theft Auto: Vice City Forum

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how to reduce mouse sensitivity ? - fine in menu, useless in game.

Anyone know how to reduce mouse sensitivity ?
Yes, in the game, there's possible to choose, at lowest setting, horizontal movement gets usable speed, while vertical is still too high.
What we need, is to reduce the dpi reported to wine/game (just reduce mouse reports) , so that the game don't need to reduce the movement so extreme, it becomes jerky.
In menu, mouse sensitivity is fine, but it's useless in the game.

Tbh, I don't/haven't really noticed this effect, perhaps mostly because
I have one of my USB HIDs (xbox controller) setup to play this title ;)

...I don't have it installed right now, but, I will restore from cxarchive
sometime in the next 'x' hours and have a look...what version of Crossover
are you using? What's your platform/OS{version}/video card/chipset etc...?..
(I possibly need these facts for any test results to be meaningful)

Cheers!

Hi.
using CX games 9.2.0 (release/stable), Ubuntu 10.10 ,on quadcore intel, with Nvidia GTX570, Logitech MX Laser mouse, (modern, but not ridiculously high DPI) but I know that also other, older mice displays this problem.
I also know the problem is caused by the game itself, sensitivity adjustment does not change vertical axis's sensitivity.
There's a fix : http://www.gta-downloads.com/en/gta-vice-city/trainers/1682-y-axis-mouse-sensitivity-fix.html but that does not seem to work in wine, also - it does not work on newer windows OS.
So the perfect solution, would be to reduce, let's say half, the mouse points reported to the game.

...should've asked this as well...are you running fullscreen or
with emulate a virtual desktop enabled? Further to this, does
setting emulate a virtual desktop @ 1024x768 and running it like
this have any effect on the behavior?

Cheers!

update: ..."the power of the human memory is only as strong
as one's ability to remember to take notes at the time"...and
I did - somehow, they didn't end up in here .. they were in
the cxarchive B).../me blames Ken Rosenburg...

...obviously it's a bug in the game, right, 'coz Windows users
suffer from the same issue -- I didn't try the win32 patch you
mentioned, as you found it doesn't work (and that is probably
what I'd expect there ;) It it perhaps incorrect to say that the
mouse_y is for example 2x mouse_x in usage (in game) ; I just
checked it closely, and it's more a case of mouse_y being either
unresponsive to (or fixed at a certain) acceleration rate adjustments,
and that is vastly disproportionate to mouse_x .. I didn't try hard,
but I think mouse_y is on a fixed value, and mouse_x moves around
that...

...so, you can recreate that I reckon...get gta-vc up and running,
go into the options for mouse sensitivity -- there's a 'sweet spot'
at about 35% of graduation, where mouse_x & mouse_y movement will
be equal -- once you have that setting saved, mouse will be equally
quick across x/y - next, go into your window manager prefs for the
mouse, and make it really slow...slower than would normally be deemed
usable in the desktop. uh-huh? Alt-tab back into the game, bingo ;)

..possibly this is why I got the xpad involved (although I do use
xpad for a lot of games)...but that is the only workaround I know
of - you have to handle the mouse input at the host OS layer, and
just use the game options to balance the x/y values...let us know
how it goes...

Cheers!

I were playing with
xset m 1/24 1 - it seems like it's just tuning acceleration, not so much sensitivity, would like a scriptable solution.

..if only rockstar were smart enough to release the old classics for Linux, I would buy them instantly. :)

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