Restarted the game this weekend, it stopped working.
If there are any other logs you want me to provide, let me know.
The game simply just doesn't launch. The launcher starts - but never shows the graphics window. I see the splash screen for few seconds, the one with outline of Rockstar logo for few seconds, that's it.
If there are any other logs I can provide, do let me know. This is on M1Pro MacBook Pro, running latest CrossOver release. The game worked fine for few weeks, I think I got to about 60% of the game.
The last things in logs:
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 0
warn: DXVK: No state cache file found
info: DXVK: Read 8 valid state cache entries
info: DXVK: Using 6 compiler threads
warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
==> ./Launcher/Launcher_d3d10.log <==
==> ./Launcher/SocialClubHelper_d3d11.log <==
==> ./Launcher/debug.log <==
[0316/190854:WARNING:ipc_channel_win.cc(153)] failed to create pipe: 2
[0316/190854:WARNING:ipc_channel_win.cc(46)] Unable to create pipe named "rgsc_launcher_0" in client mode.
[0316/191321:WARNING:ipc_channel_win.cc(153)] failed to create pipe: 2
[0316/191321:WARNING:ipc_channel_win.cc(46)] Unable to create pipe named "rgsc_launcher_0" in client mode.
==> ./Launcher/Launcher_d3d11.log <==
warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter
info: Game: Launcher.exe
info: DXVK: v1.7-14-gef993b2f
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_0
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_10_0
info: Device properties:
info: Device name: : Apple M1 Pro
info: Driver version : 0.2.1918
info: Enabled device extensions:
info: VK_EXT_host_query_reset
info: VK_EXT_robustness2
info: VK_EXT_shader_stencil_export
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 0
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 0
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 0
info: vertexPipelineStoresAndAtomics : 0
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 1
info: shaderStorageImageExtendedFormats : 1
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_conditional_rendering
info: conditionalRendering : 0
info: VK_EXT_custom_border_color
info: customBorderColors : 0
info: customBorderColorWithoutFormat : 0
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 0
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 0
info: VK_EXT_robustness2
info: robustBufferAccess2 : 0
info: robustImageAccess2 : 1
info: nullDescriptor : 0
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 0
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 0
warn: DXVK: No state cache file found
info: DXVK: Read 4 valid state cache entries
info: DXVK: Using 6 compiler threads
warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT```
Thanks.