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Game loads but is unplayable

The game loads, but the players ship and the enemies never appear on screen.

I have the same problem, just a blank white screen appears.. Any chances of CodeWeavers in fixing that?

7.1.0
Installs fine but wont even get to the main menu, just changes resolution and gives a black screen.

Under CXG 8.1.3 on OSX, I get the menus, working options screen, and everything looks good, but when I go to "play", all I get is the green and black grid, with a crosshair where the mouse is, but nothing else.

Hi,

Has anyone tried installing directx runtime into the same bottle and
seeing if that helps any? (game may require d3dx9_32.dll)

Cheers!

I've had a recheck of this title, both standalone and Steam versions.
Also broken the same way in devel-wine current. When I start the game,
I don't get mouse cursor....all I get is ;

http://rapidshare.com/files/324220539/gwre-startgame.jpg.html

I have submitted a ticket on this issue, add to it if you're interested
in getting this title looked at...

http://www.codeweavers.com/support/tickets/browse/?ticket_id=776830;layout=user_tickets;sort[status]=ASC

Edit: definitely needs d3d9_32.dll, also requires some version of .NET

May have something to do with...;

fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffff0000, name L"Audio") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xff0000ff, name L"Render") : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffffff00, name L"rBlurs") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffffff00, name L"rObjectsVb") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffffff00, name L"rShade") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffffff00, name L"rBlursQuad") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffffff00, name L"rParticles") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffffff00, name L"rStars") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffffff00, name L"rGrid") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffffff00, name L"rShadeQuad") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffffff00, name L"rLingerScores") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub
fixme:d3d9:D3DPERF_BeginEvent (color 0xffffff00, name L"rObjects") : stub
fixme:d3d9:D3DPERF_EndEvent (void) : stub

Issue still present in version 11.2 for Mac.

..actually fixed & running in recent wine-devel branch...

http://bugs.winehq.org/show_bug.cgi?id=15982

Well, I look forward to submitting a test report on a version when it works then. :)

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