Galactic Civilizations II Forum

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Product activation is now broken until .NET is supported

Now that Stardock has switched from Stardock Central to Impulse, which requires .NET 2.0, GalCiv2 is completely broken. The game should still technically be able to run, but there is no way to properly activate it without Impulse. You cannot do it using Bootcamp or Parallels because it generated a unique ID# paired with the copy of Windows and the machine you use, so installing it and copying it into your Crossover bottle causes a SID mismatch. So it looks like we are out of luck until Crossover Games supports .NET.

Correction: you can run GalCiv II and Impulse using bootcamp as I am doing so right now. I am running Windows XP Professional under bootcamp on my Mac Mini with GalCiv II: Twilight of the Arnor on it. I have had no problems and everything is running great.

We are working on .NET, mostly for office apps and LOTRO. I can't promise that this specific app will work, but there is a reasonable chance with the next release(going to beta soon if internal testing goes ok)

Justin wrote:

Correction: you can run GalCiv II and Impulse using bootcamp as I am
doing so right now. I am running Windows XP Professional under
bootcamp on my Mac Mini with GalCiv II: Twilight of the Arnor on it.
I have had no problems and everything is running great.

Well, of course I can run it using Bootcamp. But this forum is for those who use Crossover Games to run games in Mac OS X. If I wanted to reboot, I could do that.

CrossOver Forums: the place to discuss running Windows applications on Mac and Linux

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