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Decided to try and get this game to run recently with the latest CXG version (the last attempt looks like it was four months ago):

The game will install fine in a WinXP bottle. I prepped the bottle by installing 2008 C++ Redistrutable and the ie8 HTML engine. The game installation itself installed dx9 and that didn't seem to cause any problem so I didn't mess with it.

Patching is still an issue, but putting winhttp and wininet into your system 32 folder and setting winhttp to native in the wine config are work arounds for this issue. Note that the issue with the downloader not working while the 'old' menu is up is still around. Just force quit the older menu once the downloader pops up and it should all be breezy from there.

After the game is updated it goes to the login screen. It's not just a blank screen, which is an improvement over the last results, but it shows the entire screen in Japanese. This itself wouldn't be a problem, but entering my account info has it load for a bit before clearing out the form and returning to normal. Upon looking at the log I see this error:

0[156798]: file (null), line 0: uncaught exception: [Exception... "Component returned failure code: 0x8000ffff (NS_ERROR_UNEXPECTED) [nsIDOMHTMLFormElement.submit]" nsresult: "0x8000ffff (NS_ERROR_UNEXPECTED)" location: "JS frame :: https://secure.square-enix.com/account/app/svc/fflogin?res=pc&cont=ffxiv_top&request=ffxivtop :: ctrEvent :: line 59" data: no]

I have absolutely no idea what that means or where to go next. Any help would be appreciated.

Hi,

My immediate suggestion would to be start with a fresh winxp bottle,
and install Microsoft HTML Rendering Engine 7 (from within the 'Community
Supported Apps' section of the cxinstaller GUI ... also see ;

http://www.codeweavers.com/compatibility/browse/name/?app_id=7854

Then install the 2008 C++ Redist (not IE8 profile) - note the above target
installs both those native dlls you specify, but it may not provide any
library overrides - check in Wine Configuration to be sure. There may be
other things at play, but that much might be enough to jump this hurdle...

Let us know how it goes, or not, as case may be =)

Cheers!

Now that worked like a charm. Thanks a ton. The login screen came up (in english!) just fine and let me login. The game itself launched just fine also with no errors. There was not any sound and there were a few rendering issues that I saw in the 2-3 minutes I messed around with the character creation screen. I distinctly remember seeing the same issues posted at WineHQ so I'll head over tomorrow and see what I can dig up. Right now it's getting late and I need to get some sleep.

This does look pretty promising right now though.

Alright. Other than the rendering/sound issues I mentioned above the game also crashes upon entering the game world itself. I've gotta be at work in 40 minutes so I don't have the time to mess around with them right now, but I'll throw up the errors from the log just in case someone else has an idea. When I get home later tonight I'll see if I can figure them out and/or try any ideas that was posted. If I make any progress I'll make sure to update everyone. Hoping to get this working before my spring break ends next sunday!

err:d3d:resource_init Out of adapter memory
fixme:d3d:IWineD3DOcclusionQueryImpl_GetData 0xdcbd610 Wrong thread, returning 1.
fixme:d3d:IWineD3DOcclusionQueryImpl_GetData 0x199dcfe0 Wrong thread, returning 1.
fixme:d3d:IWineD3DOcclusionQueryImpl_GetData 0xdcbd5c0 Wrong thread, returning 1.
fixme:d3d:IWineD3DOcclusionQueryImpl_GetData 0x199dd0d0 Wrong thread, returning 1.
fixme:d3d:IWineD3DOcclusionQueryImpl_GetData 0xdcbd6b0 Wrong thread, returning 1.
fixme:d3d:IWineD3DOcclusionQueryImpl_GetData 0x199dd080 Wrong thread, returning 1.
fixme:d3d:IWineD3DOcclusionQueryImpl_GetData 0xdcbd660 Wrong thread, returning 1.
fixme:d3d:IWineD3DOcclusionQueryImpl_GetData 0x199dd030 Wrong thread, returning 1.

The above 'set' of errors repeats throughout the log. I'm assuming at this point that it has to do with the character rendering issues I had during the creation process.

wine: Unhandled page fault on write access to 0x00000000 at address 0x935e05 (thread 0033), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code (0x00935e05).

This is what I believe crashed the game upon trying to enter the game world. Seems like it's mildly related to the rendering issues themselves. Both of which seem to be graphical.

As a potential fix I'm going to dig into the Xorg.conf, make sure my nvidia drivers are fully updated, etc. when I get back home. Like I mentioned above if anyone has any suggestions I'm more than happy to try them out. First time I've ever tried to debug a game through CXG before so I'm mostly just shooting darts.

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