DX11 now on test will not work with Crossover 23.5 on Mac Sonoma with D3DMetal active Shaders do not work. Only can see the UI, Nameplates, and particle effects.
DX11 to be pushed to Live Servers in October. This will make Everquest unplayable in Crossover. Not sure if this is just a bad implementation of DX11 on Daybreaks side, an issue that can be fixed in Crossover or a deficiency in D3DMetal.
Hopefully someone at Codeweavers can address the issue.