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EverQuest 2 Mac using Intel Graphics

On another thread some one said that the graphics glitch on EverQuest 2 was caused by using Intel Graphics, has anyone found a work around or is there something I can do?

Still waiting for a solution too.... i submited a ticket but no response still...

Hello guys,

how about some more system information to get things started? Btw, which version of Crossover are you guys using?

Cheers,
Alex

Fyi, I've isolated the bug and will report the issue to Apple. The problem is that the driver calculates point sprite texture coordinates when point sprites are enabled and solid triangles are drawn. The GL spec says the point sprite state should be ignored when lines or triangles are drawn.

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