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Eve doesn't work after I bought the software

I know this post already exists, but I my problem is different.

I was running crossover on trial version 6.0.1 I bought the software and upgraded to version 6.1 and eve starts up, the little screen refreshes into a bigger screen but the Eve Revelation screen never reloads, the big screen goes black, then it closes the emulator screen.

I've tried reloading the MachoNet.bash file. The font and configuration changes I made on version 6.0.1 are still in place. The only thing I haven't tried is deleting crossover and Eve and totally reinstalling everything. I hope I won't need to do that. If anyone had this problem and fixed it, let me know.

Update: Leave it to me to reinvent the wheel. Come to find out 6.1 does all the tuning we had to do with 6.0.1 automatically. However, now i'm getting the audio pop up window and crossover resets. In the cache folder prefs.ini, there is no setting voiceenabled. Do I add it? Set master volume to zero? Help.

Just add the line 'voiceenabled=0' to the prefs.ini file to diable Eve-Voice. Hopefully that will sort that side of the problem out.

I added the line to my program cache\prefs.ini file and I still have a problem. I am wondering if there are any conflicts with my video card. But that would imply that the way crossover 6.1 deals with my nvidia card is different then the way 6.0.1 dealt with it and that seems unlikely. The only thing that I can think of that is different on version 6.1 is that the supported install creates a win2000 bottle and when i did the manual install on 6.0.1 I used an xp bottle. Maybe the key to the problem has something to do with that.

I posted this on eve's forum also, sorry for the repost but the current info might be helpful to let u all know what i've tried.

I've read about how easy it is to play eve on 6.1. Since I figured out how to get Eve to work on crossover 6.0.1 I figure I'm doing something that's obviously wrong.

After installing 6.1 over 6.0.1 and having no luck, I deleted my installed version of EVE, It's bottle, then crossover and all of the crossover support files in my library. I reinstalled everything as per instructions using the supported version of EVE in the crossover setup. I changed the graphic setting to emulated desktop 640x480 and the best I can do is log in (so it's not an arial.ttf problem) and when I get to the character screen I have can quickly go to options and disable all audio. Quickly is the operative word, because in a matter of seconds the screen closes. I went over to the prefs.ini and added 'voiceenabled=0' and since i was able to change the settings there is also audio=0, but after I get to character screen whether I load my avatar or just sit there, crossover closes. This sounded to me like a previous error from 6.0.1, so I tried reloading the Machonet.bash file, and that didn't help. Any help is appreciated.

Note: I also tried total uninstalling and loading a winxp bottle, b/c I used that bottle to run EVE on 6.0.1. That's doesn't help. I'm wondering if anyone else is having this problem. It may be a Video Card driver problem, but my VC worked on a previous version. Maybe Codeweavers now let's you load icon images, but didn't make a driver for NVIDIA. I'm running an intel duel 2.16, 2g ram, 10.4.9, latest EVE version. If anyone else is running an NVIDIA 7600GT w/o problems let me know please.

HELP!!!! my skillz stopped training hours ago.

Do you have an nvidia mac(=mac pro)? This sounds like the symptoms a lot of users with nvidia macs have. We see it in our office too, but the bug is nasty to reproduce. It occurs 100% reliably until I experiment with patches to reproduce it. I think it is related to our use of the GL_APPLE_client_storage extension in the d3d code, a feature which we ironically added to work around bugs in this driver.

If there is a way to disable single opengl extensions in macos, try to disable this extension. Unfortunately I don't know of a way to do that ☹️ . Crossover has a registry key to disable gl extensions for gl apps, but not for our own d3d to opengl mapper.

I've been messing with the idea of disabling the opengl extension. Though I can't find a way to do it on the client, for testing purposes (and it may help you develop a quick fix so we won't have to wait for a major update), maybe this will help. http://glintercept.nutty.org/ is a link to a freeware developer tool that can disable opengl extensions from the executable file of a program (with a little tweaking of the config files, but the explanations are straight forward & and all the source code is there w/ notes). Initially I thought i'd be able to install it in the bottle and run it with the EVE client. After wasting several hours, I realized I'm not really a developer and should leave that type of stuff to the professionals. I hope this helps.

I'm such a newb

The extension needs to be disabled on the macos side, not inside crossover, because our direct3d implementation calls macos directly rather than going through our windows opengl to macos opengl wrapper.

Got a great response from Ken.

The only problem I've found with the fix is that lines and color coding features don't work on the galaxy map.

Fly safe :)

The lines and star colors are a different problem, they are not related to the fix. Those are related to lighting vertices which do not have normal vectors.

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